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Digital Tutors - Creative Development Character Concepting Workflows for Games in Photoshop (2012 ENG)

Posted on 2012-05-19




Name:Digital Tutors - Creative Development Character Concepting Workflows for Games in Photoshop (2012 ENG)
Language: English
File Size: 884 MB
Other Info: VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s; MP3, 44.1 KHz, 96.0 Kbps, Mono
   Digital Tutors - Creative Development Character Concepting Workflows for Games in Photoshop (2012 ENG)

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Genre: Video Training

In this Photoshop tutorial we will look at the basic principles of designing a video game character utilizing Photoshop as a drawing and painting tool.

We'll learn about subjects such as sketching, design, rendering techniques and orthographic models sheets. We'll begin with the exploratory sketching phase, which is a stage where the concept artist produces loose grayscale sketches to communicate ideas to the team. We'll then take that sketch from a rough idea into a fully realized piece of concept art. From there, we'll take the design into a key part of video game character concept art: the orthographic. By the end of this tutorial we will have taken a look at a typical video game studio pipeline and learned numerous tips and techniques for how to be efficient in a video game production environment.

1. Introduction and project overview

2. Looking at a common scenario in a game studio environment

3. First sketching style: Using a broad brush to block out sketches

4. First sketching style: Continuing to refine our sketch

5. Second sketching style: Creating an interesting silhouette

6. Second sketching style: Continuing to create our sketch

7. Third sketching style: Roughing in our sketch

8. Third sketching style: Cleaning up our line drawing

9. Starting to refine our sketch into a concept painting

10. Establishing some depth for added visual interest

11. Continuing to add details and refinement

12. Finishing up our refined concept painting

13. Starting to build an orthographic model sheet

14. Using photographs to add detail quickly

15. Adding more detail on our orthographic model sheet

16. Finishing up the front view and starting on the side view

17. Adding detail on the side view and the back view

18. Reviewing our project and final thoughts

More Info_http://www.digitaltutors.com/11/training.php?pid=685



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