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Digital-Tutors – Creative Development: Creating a Low Poly Game Character in Maya and Silo with Antony Ward

Posted on 2012-04-26




Name:Digital-Tutors – Creative Development: Creating a Low Poly Game Character in Maya and Silo with Antony Ward
Language: English
File Type: mp3 96 kbps
File Size: 2.25 GB
Other Info: .flv 627 kbps; 1280 x 720 15fps; 6h 07m; Project Files 234 MB
   Digital-Tutors – Creative Development: Creating a Low Poly Game Character in Maya and Silo with Antony Ward



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Required Software: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump

Level: Advanced | Genre: eLearning

In this tutorial we will be modeling and texturing a low poly game character. Rather than focusing on the higher-end scale that is commonly seen in other tutorials, with this tutorial we will be limiting ourselves to just a few thousand polygons. We will begin, not by sculpting a high detail model in ZBrush or Mudbox, but by focusing on the character’s actual low polygon in-game model. Once that’s built and optimized, we will then focus on adding a good set of UVs before we move onto painting diffuse, normal and specular texture maps. By the end of this tutorial we will have taken a look at numerous tips, techniques and shortcuts all geared towards saving precious time by simply focusing on the actual game model itself.

Home: _http://www.digitaltutors.com/11/training.php?pid=689



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