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Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D

Posted on 2012-07-18




Name:Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
File Size: 3.41 GB
   Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D

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Through this Blender and Unity tutorial you will learn how to create low poly assets for games. Over the course of this tutorial you will learn the high poly and low poly modeling techniques needed to create the fire hydrant subject matter. You will learn how to unwrap the UVs of the final low poly model and how to bake out normal maps, ambient occlusion and texture maps.

After the UVs are unwrapped and the baking is done well take you into Photoshop to show you how to finalize the textures by adding the ambient occlusion and extra detail. Once the texturing is done well go back to Blender and export the finished model out to an Autodesk FBX file and import it into Unity. In Unity we will then show you how to setup all the materials and textures and create a prefab for easy use in-game.

What Youll Learn in this Course:

High poly modeling methods with minimal effort

How to create the low poly model quickly

Techniques for creating convincing low poly models with good silhouettes

UV Unwrapping and how to optimize your UV space

Normal map baking and how to deal with common problems

Baking ambient occlusion and color passes for easy texturing

Creating detailed texture maps in Photoshop

Making a specular map for good highlights

Mixing and improving normal maps with Crazy bump

Exporting the model out to Unity and setting up a prefab

Software Used:

Blender 2.6+

Photoshop CS 6

Unity 3.5

Crazybump

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