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Digital Tutors - Character and Scene Development in Maya and Mudbox 2010

Posted on 2010-05-15




Name:Digital Tutors - Character and Scene Development in Maya and Mudbox 2010
File size:2652.16 Mb
Language: English
File Type: MP3 96 Kbps
File Size: 2.59 GB
Other Info: VP6F 782x646
   Digital Tutors - Character and Scene Development in Maya and Mudbox 2010

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Genre: eLearning

In this series of lessons we will learn the process of creating a finished scene, complete with character, using Maya and Mudbox.

In the initial portion of the course, we'll turn a sketch into 3d geometry using a variety of modeling tools and techniques in Maya. We'll then take our geometry from Maya to Mudbox where we'll begin sculpting a wide range of high resolution details into the different parts of our scene. Then we'll stay in Mudbox to quickly paint color texture maps, specular maps, and bump maps. With all of our detailing and painting done, we'll export our result as an FBX, allowing us to quickly and easily get all of our geometry and maps out to Maya where we then render the scene.

Lesson Outline (35 lessons)

1. Introduction and Project Overview

2. Blocking in the cell and alien's head

3. Adding eyes and modifying the lids

4. Building the alien's body

5. Modeling the alien's leg

6. Attaching the leg and building a shoulder

7. Building the base of the arm

8. Posing the arms and attaching

9. Extracting the shorts from the body

10. Setting up UVs on the body and cell

11. Transferring geometry from Maya to Mudbox

12. Sculpting the body

13. Using stamps to sculpt the ear

14. Adding wrinkles and other detail to the alien

15. Sculpting the clothing

16. Painting a color base for the alien

17. Painting textures for the eyes

18. Creating specular and gloss maps

19. Texturing the cell with Projection Painting

20. Adding paint and dirt to the cell

21. Adding a bump map for the cell

22. Extracting normal maps and applying as bump

23. Exporting as FBX from Mudbox

24. Resizing scene to real-world scale within Maya

25. Placing primary illumination source

26. Adding secondary illumination sources

27. Creating materials for clothing and jail cell

28. Using SSS to create the character's skin

29. Using Photoshop to modify the character's textures

30. Combining procedural bumps with normal maps

31. Adding Global Illumination and Final Gather

32. Creating shadow patterns using gobos

33. Adding volumetric light rays to our render

34. Creating additional render layers for compositing

35. Compositing and color correction in Photoshop

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