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Digital Tutors - Character and Scene Development in ZBrush

Posted on 2010-05-29




Name:Digital Tutors - Character and Scene Development in ZBrush
File size:12.6 Mb
Language: English
File Type: MP3 48 kbps
Other Info: MOV; 788x648; 15 fps; SVQ3 884 kbps
   Digital Tutors - Character and Scene Development in ZBrush

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Genre: eLearning

Create polished characters and more appealing scenes. Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction, sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya. Project files are included.

Popular highlights include:

Composition and Layout

Working from Sketch

Creating ZSphere Base

Adaptive Skins

Character Posing

Re-working Topology

Quick Shaping the Model

Character Interaction

Adding Multiple Pieces with ZSpheres

Appending Subtools

Adding Temporary Materials

Custom Alphas and Textures

Exaggerating Features for Appeal

Creating UVs in ZBrush

Polypainting

Converting Polypaints to Texture Maps

Exporting Displacement Maps

Exporting Normal Maps

Exporting Geometry from ZBrush

Importing Geometry into Maya

3-point Lighting Setup

Camera Placement

Subsurface Scattering Effects

Approximations for High-quality Displacement

Using Final Gather with Subsurface Scattering

Adjusting Render Stats of Objects

Rendering Scenes in Multiple Passes

Outputting Color, Occlusion, and Depth Passes

Compositing Multiple Passes with Photoshop

Depth-of-field Effects to Final Render

Lesson Outline (43 lessons)

1. Introduction and Project Overview

2. Building the ZSphere skeleton

3. Finishing the ZSphere skeleton

4. Positioning the adaptive skin

5. Creating the basic shapes

6. Redrawing the mouth topology

7. Adding the eyes

8. Sculpting the body

9. Shaping the tentacles

10. Sculpting the mouth area

11. Sculpting the inside of the mouth

12. Adding the tongue with ZSpheres

13. Shaping and sculpting the tongue

14. Building the fish with ZSpheres

15. Detailing the fish

16. Adding the teeth

17. Adding the saliva and hair

18. Previewing with materials

19. Polypainting the squid's body

20. Using custom alphas to detail the tentacles

21. Painting the eyes

22. Painting the tongue

23. Painting the fish

24. Detailing and painting the ground

25. Preparing assets for export and creating UVs

26. Exporting textures from ZBrush

27. Exporting geometry from ZBrush

28. Exporting normal and displacement maps

29. Importing ZBrush geometry into Maya

30. Adding lights to the Maya scene

31. Adding materials to the characters' eyes and teeth

32. Creating subsurface materials for the character's body

33. Connecting color maps to SSS materials

34. Creating a SSS back scattering map in ZBrush

35. Building SSS shader for the character's tongue

36. Adjusting render stats of geometry for proper reflections and refractions

37. Creating pools of water under the squid character

38. Independently controlling final gather and reflection results

39. Utilizing approximations for high quality displacement effects

40. Finalizing light setup

41. Setting up render layers in Maya

42. Compositing color and occlusion passes in Photoshop

43. Adding depth-of-field effects and image retouching in Photoshop

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