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Lectures on Numerical Methods in Bifurcation Problems
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
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The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
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Digital Tutors - Character and Scene Development in ZBrush
Posted on 2010-05-29
|
More Genre: eLearning Create polished characters and more appealing scenes. Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction, sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya. Project files are included. Popular highlights include: Composition and Layout Working from Sketch Creating ZSphere Base Adaptive Skins Character Posing Re-working Topology Quick Shaping the Model Character Interaction Adding Multiple Pieces with ZSpheres Appending Subtools Adding Temporary Materials Custom Alphas and Textures Exaggerating Features for Appeal Creating UVs in ZBrush Polypainting Converting Polypaints to Texture Maps Exporting Displacement Maps Exporting Normal Maps Exporting Geometry from ZBrush Importing Geometry into Maya 3-point Lighting Setup Camera Placement Subsurface Scattering Effects Approximations for High-quality Displacement Using Final Gather with Subsurface Scattering Adjusting Render Stats of Objects Rendering Scenes in Multiple Passes Outputting Color, Occlusion, and Depth Passes Compositing Multiple Passes with Photoshop Depth-of-field Effects to Final Render Lesson Outline (43 lessons) 1. Introduction and Project Overview 2. Building the ZSphere skeleton 3. Finishing the ZSphere skeleton 4. Positioning the adaptive skin 5. Creating the basic shapes 6. Redrawing the mouth topology 7. Adding the eyes 8. Sculpting the body 9. Shaping the tentacles 10. Sculpting the mouth area 11. Sculpting the inside of the mouth 12. Adding the tongue with ZSpheres 13. Shaping and sculpting the tongue 14. Building the fish with ZSpheres 15. Detailing the fish 16. Adding the teeth 17. Adding the saliva and hair 18. Previewing with materials 19. Polypainting the squid's body 20. Using custom alphas to detail the tentacles 21. Painting the eyes 22. Painting the tongue 23. Painting the fish 24. Detailing and painting the ground 25. Preparing assets for export and creating UVs 26. Exporting textures from ZBrush 27. Exporting geometry from ZBrush 28. Exporting normal and displacement maps 29. Importing ZBrush geometry into Maya 30. Adding lights to the Maya scene 31. Adding materials to the characters' eyes and teeth 32. Creating subsurface materials for the character's body 33. Connecting color maps to SSS materials 34. Creating a SSS back scattering map in ZBrush 35. Building SSS shader for the character's tongue 36. Adjusting render stats of geometry for proper reflections and refractions 37. Creating pools of water under the squid character 38. Independently controlling final gather and reflection results 39. Utilizing approximations for high quality displacement effects 40. Finalizing light setup 41. Setting up render layers in Maya 42. Compositing color and occlusion passes in Photoshop 43. Adding depth-of-field effects and image retouching in Photoshop Screenshot Download From Hotfile: Download From Fileserve:
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