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Game Development Books Collection

Posted on 2012-06-15




Name:Game Development Books Collection
Language: English
File Type: DjVu, PDF, CHM
File Size: 5.24 GB
   Game Development Books Collection

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+---AI

| | AI Application Programming - M. Tim Jones.chm

| | AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm

| | AI Game Engine Programming - Brian Schwab.pdf

| | Artificial Intelligence for Games.pdf

| | Artificial Intelligence, A Modern Approach - 2nd Edition.pdf

| | Hardcore AI for Computer Games and Animation.pdf

| |

| +---AI for Game Developers

| | AI for Game Developers - David M. Bourg, Glenn Seeman.chm

| | AI for Game Developers - David M. Bourg, Glenn Seeman.pdf

| | Examples.rar

| |

| \\---Programming Game AI by Example

| boost_1_32_0.rar

| Buckland_AIExecutables.zip

| Buckland_AISource.zip

| Programming Game AI by Example - Mat Buckland.chm

| Programming Game AI by Example - Mat Buckland.pdf

|

+---API,SDK & Consoles

| +---DirectX

| | | Advanced 3D Game Programming with DirectX 9.0.pdf

| | | Advanced Animation with DirectX.pdf

| | | Beginning Direct3D Game Programming, Second Edition.pdf

| | | Beginning DirectX 9.pdf

| | | Cutting Edge Direct3D Programming.chm

| | | DirectX 3D Graphics Programming Bible.pdf

| | | DirectX 8.1 Programming for C PlusPlus.chm

| | | DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf

| | | Directx 9 User Interfaces - Design and Implementation.pdf

| | | DotNET Game Programming with DirectX 9.0.pdf

| | | Game Programming with DirectX 9.0.pdf

| | | Graphics Programming with DirectX 9 Module I.pdf

| | | Graphics Programming with DirectX 9 Module II.pdf

| | | Inside Direct3D.chm

| | | Introduction to 3D Game Engine Design Using DirectX 9 and C .chm

| | | Introduction to 3D Game Programming with DirectX 9.0.pdf

| | | Programming Role-playing Games With DirectX.pdf

| | | Strategy Game Programming With Directx 9.0.chm

| | |

| | \\---Shader Programming

| | Direct3D ShaderX - Vertex and Pixel Shader Tips and Tricks.pdf

| | J.C.Lelterman - Learn Vertex and Pixel Shader Programming With DirectX 9.pdf

| | Real Time Shader Programming.chm

| | Shaders for Game Programming and Artists.pdf

| | ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf

| | ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf

| | Vector Game Math Processors.pdf

| | Vector_math_game_processors_vmp_x86.zip

| | W.F.Engel - Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf

| |

| +---Flash and Actionscript

| | | ActionScript 3.0 Cookbook.chm

| | | Actionscript 3.0 Game Programming University.rar

| | | Advanced ActionScript 3 With Design Patterns (2006).chm

| | | Flex2 Developer& 39;s Guide.pdf

| | | The Essential Guide to Flex 2 with ActionScript 3.0.pdf

| | | Tonypa Source flas.rar

| | |

| | +---Essential Actionscript 3.0

| | | Examples.rar

| | | OReilly Essential ActionScript 3.0.pdf

| | |

| | +---Professional Adobe Flex 2

| | | Wrox Professional Adobe Flex 2.chm

| | |

| | \\---Programming Flex 2

| | flex_code_examples.rar

| | OReilly Programming Flex 2.pdf

| |

| +---Mod

| | Half Life 2 Mods For Dummies.pdf

| |

| +---OpenGL

| | | Morgan Kaufmann - Advanced Graphics Programming Using OpenGL.pdf

| | | OpenGL Programming Guide.pdf

| | | OpenGL Red Book and Blue Book.rar

| | | OpenGL Shading Language.chm

| | | OpenGL Super Bible.pdf

| | |

| | \\---Beginning OpenGL Game Programming

| | Beginning OpenGL Game Programming Source Code.rar

| | Beginning OpenGL Game Programming.pdf

| |

| +---PS2

| | ConsoleYourself.pdf

| | HardTuningPS2.pdf

| | HighLevelDevelopment.pdf

| | HowFarHaveWeGot.pdf

| | Index.txt

| | InsidePlayStation2.pdf

| | IntroductionToPS2.pdf

| | IntroductionToPSPDevelopment.pdf

| | Network.pdf

| | PerformanceAnalyser.pdf

| | PS2forPCprogrammers.pdf

| | PS2Optimisations.pdf

| | ThePowerOfPS2.pdf

| | Tutorials.rar

| |

| \\---Xbox

| Sams Microsoft XNA Unleashed.pdf

| Wrox Professional XNA Game Programming For Xbox 360 and Windows.chm

|

+---Game Engine and Game Design

| +---Game Design

| | | Andrew Rollings and Ernest Adams on Game Design - Andrew Rollings, Ernest Adams.chm

| | | Andrew Rollings and Ernest Adams on Game Design.chm

| | | Beginning Game Level Design - John Feil and Marc Scttergood.pdf

| | | Beginning Game Level Design.pdf

| | | Character Development and Storytelling for Games.pdf

| | | Chris Crawford on Game Design.chm

| | | Designing Virtual Worlds.chm

| | | Game Design - Theory and Practice, 2nd Edition.chm

| | | Game Design - Theory and Practice.pdf

| | | Game Design Foundations.pdf

| | | Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm

| | | Game Design, 2nd Edition.pdf

| | | Game Development and Production.chm

| | | Game Interface Design - Brent Fox.pdf

| | | Game Interface Design.pdf

| | | Game Scripting Mastery - Alex Varanese and Andre Lamothe.pdf

| | | Games That Sell!.pdf

| | | Macromedia Flash MX Game Design Demystified.chm

| | | Ultimate Game Design - Building Game Worlds.pdf

| | |

| | \\---Design Documents

| | Freddy Design.pdf

| | Info.txt

| | Larry& 39;s Casino Design.pdf

| | Larry5 Design.pdf

| | Larry6 Design.pdf

| | Larry7 Design.pdf

| | Torin Design.pdf

| |

| +---Game Engine Programming

| | | 3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf

| | | 3D Game Engine Design - David H. Eberly.pdf

| | | 3D Game Engine Programming - Stefan Zerbst and Oliver Duvel.pdf

| | | Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf

| | | Beginning C Game Programming.pdf

| | | Beginning Game Audio Programming - Mason McCuskey.chm

| | | Beginning Game Programming.pdf

| | | Collision Detection in Interactive 3D Environments.pdf

| | | Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf

| | | Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf

| | | Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm

| | | How GPUs Work - David Lubeke.pdf

| | | Polygon collision.rar

| | |

| | +---Game Engine Source Codes

| | | | d3_1.3.1_sdk.exe

| | | | Initial Thoughts on Quake 3 and Quake 4 SDK.pdf

| | | | Quake4_1.3_SDK.exe

| | | | WildMagic4p6.zip

| | | | Wolfenstein 3D.rar

| | | |

| | | +---Doom

| | | | CODE LIST.txt

| | | | linuxdoom-1.10.src.tgz

| | | | README.TXT

| | | | sndserv.tgz

| | | |

| | | +---Quake 1

| | | | gnu.txt

| | | | Quake1Source.zip

| | | | readme.txt

| | | |

| | | +---Quake 2

| | | | | Quake II .NET.msi

| | | | | Quake II NET Demo Script.pdf

| | | | | Quake II NET Port Whitepaper.pdf

| | | | |

| | | | \\---q2source-3.21

| | | | gnu.txt

| | | | q2source-3.21.zip

| | | | readme.txt

| | | |

| | | \\---Quake 3

| | | Homing Missile.rar

| | | quake 3 - 1.32b.zip

| | |

| | \\---Maths and Physics

| | | 3D Math Primer For Graphics And Game Development - Fletcher Dunn and Ian Parberry.pdf

| | | Game Physics - David H. Eberly.pdf

| | | Gameinstitute.com - Game Mathematics.rar

| | | Gameinstitute.com - Physics for Game Developers.rar

| | | Mathematical Physics - A Modern Introduction to its foundations.pdf

| | | Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel.pdf

| | | Mathematics for Game Developers - Christopher Tremblay.pdf

| | | Physics for Game Developers - David M. Bourg.pdf

| | | Probability for Dummies.pdf

| | | Probability Theory - The Logic of Science.pdf

| | | The Elements of Euclid by John Casey.pdf

| | |

| | +---Beginning Math and Physics for Game Programmers

| | | Beginning Math and Physics for Game Programmers - Wendy Stahler.chm

| | | Beginning Math and Physics for Game Programmers.rar

| | |

| | +---Essential Mathematics for Games & Interactive applications

| | | Essential Mathematics for Games & Interactive applications.pdf

| | | Essential Mathematics for Games & Interactive applications.rar

| | |

| | +---Game Physics Engine Development - Ian Millington

| | | Game Physics Engine Development - Ian Millington.pdf

| | | Millington_GamePhysics_cd.zip

| | |

| | \\---Tricks of the Windows Game Programming Gurus - Andre Lamothe

| | A.LaMothe - Tricks Of The 3D Game Programming Gurus. Advanced 3D Graphics And Rasterization.pdf

| | Tricks of the Windows Game Programming Gurus - Andre Lamothe.pdf

| | Tricks of the Windows Game Programming Gurus - Andre Lamothe.rar

| |

| +---Game Programming

| | | Beginner& 39;s Guide to DarkBASIC Game Programming.chm

| | | Creating Games In C++ - A Step By Step Guide - David Conger, Ron Little.chm

| | | Focus on Curves and Surfaces.chm

| | | Focus On Photon Mapping.chm

| | | Game Development with ActionScript.chm

| | | Game Programming All in One - Bruno Miguel Teixeira de Sousa and Andre Lamothe.pdf

| | | Game Programming All in One, 2nd Edition.pdf

| | | Game Programming for Teens, 2nd Edition.pdf

| | | Game Programming Golden Rules - Martin Brownlow.pdf

| | | Game Programming with Python, Lua, and Ruby.chm

| | | Linux Games Programming - John R. Hall.pdf

| | | MUD Game Programming.chm

| | | Multiplayer Game Programming - Andre Mulholland and Teijo Hakala.pdf

| | | Programming Multiplayer Games.pdf

| | | Programming Windows Games with Borland C++.pdf

| | | Sams Teach Yourself Game Programming in 24 hours.rar

| | | Strategy Game Programming with DirectX 9.0.chm

| | | Virtual Machine Design and Implementation in C.C++.chm

| | | Wireless Game Development in C&C++ with BREW.chm

| | | Wireless Game Development in Java with MIDP 2.0.chm

| | |

| | +---3D Game Programming All in One - Kenneth C. Finney

| | | 3D Game Programming All in One - Kenneth C. Finney.pdf

| | | 3D2E.rar

| | |

| | +---Beginning C++ Game Programming

| | | Begining C plus plus Game Programming - Michael Dawson.pdf

| | | Beginning C++ Game Programming - Michael Dawson.chm

| | |

| | \\---Game Programming Gems Series

| | Game Programming Gems 1.pdf

| | Game Programming Gems 2.pdf

| | Game Programming Gems 3.pdf

| | Game Programming Gems 4.pdf

| | Game Programming Gems 6.pdf

| | GameProgrammingGems5-CDROM.rar

| | GameProgrammingGems6-CDROM.rar

| |

| +---Graphics Programming

| | | Computer Graphics C Version 2Ed - Donald Hearn , Pauline Baker.pdf

| | | Graphics Programming Black Book - Michael Abrash.pdf

| | | Physical Based Rendering From Theory to Implementation.pdf

| | | Real Time Rendering.djvu

| | | Zen of Graphics Programming - Michael Abrash.rar

| | |

| | +---GPU Gems - nvidia

| | | | GPU Programming Guide.pdf

| | | | NVIDIA_SDK10_Direct3D_10.11.0501.1720.exe

| | | | NVIDIA_SDK10_OpenGL_10.52.0215.1635.exe

| | | |

| | | +---Cg

| | | | Cg-2.0_May2008_LanguageSpecification.pdf

| | | | Cg-2.0_May2008_ReferenceManual.pdf

| | | | Cg-2.0_May2008_Setup.exe

| | | | CgUsersManual.pdf

| | | |

| | | +---GPU Gems 1

| | | | GPU Gems - CD Contents.zip

| | | | GPU Gems 1.djvu

| | | |

| | | +---GPU Gems 2

| | | | GPU Gems 2 - CD Contents.rar

| | | | GPU Gems 2.djvu

| | | |

| | | \\---GPU Gems 3

| | | GPU Gems 3 - Visual TOC.pdf

| | | GPU Gems 3.chm

| | |

| | \\---Graphics Gems Series

| | Graphics Gems 1 - Andrew S Glassner.pdf

| | Graphics Gems 2 - James Arvo.pdf

| | Graphics Gems 3 - David Kirk.pdf

| | Graphics Gems 4 - Paul S. Heckbert.pdf

| | Graphics Gems 5 - Alan W. Paeth.pdf

| | Graphics Gems Series.rar

| |

| \\---Others

| | CryENGINE 2 Features.pdf

| | GeForce 8800 GPU Architecture Technical Brief - 1.pdf

| | Level of Detail for 3D Graphics.pdf

| | Lumenex Engine Technical Brief.pdf

| | Microsoft DirectX 10 Technical Brief.pdf

| | Source Engine Infosheet.pdf

| |

| \\---Gameinstitute.com - CPP Modules

| C++ Module I.pdf

| C++ Module II.pdf

|

\\---Others

| A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf

| A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf

| Awesome 3D Game Development - No Programming Required.chm

| Better Game Characters by Design.pdf

| Beyond Reality - A Guide to Alternate Reality Gaming.pdf

| C Game Programming For Dummies 2.pdf

| Creating Emotion in Games. The Craft and Art of Emotioneering.pdf

| Digital Animation Bible.pdf

| Digital Storytelling.pdf

| Elementary Game Programming and Simulators Using Jamagic.chm

| Evolution of GPUs.pdf

| Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation.pdf

| Flash MX 2004 Games - Art to ActionScript.pdf

| Game Art for Teens.pdf

| Game Coding Complete.chm

| Game Design Workshop. Designing, Prototyping, and Playtesting Games.chm

| Game Developer& 39;s Market Guide.pdf

| Game Development Business and Legal Guide.chm

| Game Development Series - Character Development and Storytelling.pdf

| Game Testing All in One.chm

| LightWave 3D 8 Lighting.pdf

| Lightwave 3D [8] - Cartoon Character Creation, Volume 1.pdf

| Lightwave 3D [8] - Character Animation.pdf

| Lightwave 3D [8], Cartoon Character Creation, Volume 2.pdf

| Modeling a Character in 3DS Max, 2nd Edition.pdf

| Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf

| Programming Games for Series 60.pdf

| Quake 4 Mods For Dummies.pdf

| Retro Gaming Hacks.chm

| Satisficing Games and Decision Making.pdf

| Secrets of the Game Business.chm

| Serious Games - Games that Educate, Train and Inform.pdf

| SHREK-The Story Behind the Screen.pdf

| Software Engineering and Computer Games.chm

| Software Engineering for Game Developers.pdf

| Symbian OS Internals.pdf

| The Unauthorized Halo 2 Battle Guide.pdf

| Timing for Animation.chm

| Unit Operations - An Approach to Videogame Criticism.pdf

|

+---Animation Tools

| 3Ds Max 8 Bible.pdf

| Sybex Introducing 3ds Max 9 3D for Beginners.pdf

| The Game Animator& 39;s Guide To Maya.pdf

|

+---Course Details

| Maths.pdf

| Physics.pdf

|

\\---Game Magazines

Electronic Gaming Monthly - Oct 2007.pdf

Games for Windows - Aug 2007.pdf

Games for Windows - Jul 2007.pdf

Games for Windows - May 2007.pdf

Games for Windows - Sep 2007.pdf

Hardcore Gamer Magazines - Jul 2007.pdf

Hardcore Gamer Magazines - May 2007.pdf

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