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Collection of 94 ebooks about game development

Posted on 2010-04-15




Name:Collection of 94 ebooks about game development
File size:1955.84 Mb
Language: English
File Type: PDF & CHM
File Size: 1.91 GB
   Collection of 94 ebooks about game development

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List of these ebooks is below.

3D Game Engine Design.pdf

Addison Wesley – Innovation Games (2006).chm

Apress – Beginning Game Development with Python and Pygame (2007).pdf

Apress – Physics for Game Programmers (2005).pdf

Apress – Pro OGRE 3D Programming (2006).pdf

Apress – The Game Maker’s Apprentice (2006).pdf

Cengage – Developing Serious Games (2006).chm

CMP – Game Design Workshop, Designing Prototyping and Playtesting Games (2004).chm

Course Technology – Beginning Game Graphics (2004).pdf

Course Technology – Beginning Game Programming with Flash (2008).pdf

Course Technology – Game Creation For Teens (2008).pdf

Course Technology – Game Testing All in One (2005).chm

Course Technology – Multiplayer Game Programming (2002).pdf

CRM – 3D Animation, From Models to Movies (2001).rar

CRM – AI Game Engine Programming (2004).pdf

CRM – AI Game Programming Wisdom (2002).pdf

CRM – Data Structures and Algorithms for Game Developers (2007).pdf

CRM – Elementary Game Programming and Simulators Using Jamagic (2003).chm

CRM – Emergence in Games (2008).pdf

CRM – Game Graphics Programming (2008).pdf

Elsevier – Artificial Intelligence For Games (2006).pdf

Game Programming Gems 6 (2007).pdf

Mathematics for 3D Game Programming and Computer Graphics 2nd Edition (2004).pdf

McGraw-Hill – Programming Video Games for the Evil Genius (2008).pdf

McGraw-Hill – Ultimate Game Design, Building Game Worlds (2003).pdf

MIT – Rules of Play, Game Design Fundamentals (2004).chm

MIT – Rules Of Play, Game Design Fundamentals (2004).pdf

MIT – The Ethics Of Computer Games (2009).pdf

MIT – Video Game Spaces Image, Play, and Structure in 3D Worlds (2008).pdf

Morgan Kaufmann – 3D Game Engine Design (2000).pdf

Morgan Kaufmann – Better Game Characters by Design (2006).pdf

Morgan Kaufmann – Essential Mathematics for Games and Interactive Applications, A Programmer’s Guide 2nd Edition (2008).pdf

Morgan Kaufmann – Game Design Workshop 2nd Edition (2008).pdf

MS Press – Fundamentals of Audio and Video Programming for Games (2004).chm

MS Press – Fundamentals of Audio and Video Programming for Games (2004).pdf

New Riders – AI Game Development (2003).chm

New Riders – Andrew Rollings and Ernest Adams on Game Design (2003).chm

New Riders – Beginning Math And Physics for Game Programmers (2004).chm

New Riders – Beginning Math and Physics For Game Programmers (2004).pdf

New Riders – Core Techniques and Algorithms in Game Programming (2003).chm

New Riders – Creating Emotion In Games (2003).chm

New Riders – Developing Online Games, An Insider’s Guide (2003).chm

No Starch – Programming Linux Games (2001).pdf

O’Reilly – AI for Game Developers (2004).chm

O’Reilly – Physics for Game Developers (2002).pdf

Packt – Unity Game Development Essentials (2009).pdf

Paraglyph – Game Coding Complete (2003).chm

Premier – 2D Artwork and 3D Modeling for Game Artists (2003).pdf

Premier – 3D Game Engine Programming (2004).pdf

Premier – 3D Game Programming All in One (2004).pdf

Premier – AI Techniques for Game Programming (2002).pdf

Premier – Beginner’s Guide to DarkBASIC Game Programming (2003).chm

Premier – Beginning Game Audio Programming (2003).chm

Premier – Beginning Game Programming (2005).pdf

Premier – Character Development And Storytelling For Games (2004).pdf

Premier – Data Structures For Game Programmers (2003).pdf

Premier – Game Art for Teens (2004).pdf

Premier – Game Design 2nd Edition (2004).pdf

Premier – Game Developer’s Market Guide (2003).pdf

Premier – Game Development Business and Legal Guide (2003).chm

Premier – Game Programming for Teens (2003).chm

Premier – Game Programming with Python, Lua and Ruby (2003).chm

Premier – Game Programming with Python, Lua and Ruby (2003).pdf

Premier – Game Scripting Mastery (2003).pdf

Premier – Mathematics for Game Developers (2004).pdf

Premier – MUD Game Programming (2003).chm

Premier – Physics Modelling For Game Programmers (2004).pdf

Premier – Shaders for Game Programmers and Artists (2004).pdf

Premier – Software Engineering for Game Developers (2005).pdf

Sams – Beginning 3D Game Programming (2004).chm

Sams – Sams Teach Yourself Game Programming in 24 Hours (2002).chm

Sams – Tricks Of The 3D Game Programming Gurus, Advanced 3D Graphics And Rasterization (2003).pdf

Sams – Tricks of the Windows Game Programming Gurus 2nd Edition (2002).chm

Thomson – Game Character Design Complete (2007).pdf

Thomson Course Technology – 3D Game Programming All in One (2004).chm

Thomson Course Technology – Advanced 3D Game Programming All in One (2005).pdf

Using Design Patterns In Game Engines.pdf

Wiley – Algorithms and Networking for Computer Games (2006).pdf

Wiley – Networking and Online Games (2006).pdf

Wiley – The Game Animator’s Guide to Maya (2006).pdf

Wordware – 3D Math Primer for Graphics and Game Development (2002).pdf

Wordware – Developer’s Guide To Multiplayer Games (2002).pdf

Wordware – Game Design Foundations (2003).pdf

Wordware – Game Design Theory and Practice 2nd Edition (2005).chm

Wordware – Game Developer’s Guide to Cybiko (2002).pdf

Wordware – Game Development and Production (2003).chm

Wordware – Game Development and Production (2003).pdf

Wordware – Games That Sell (2003).pdf

Wordware – Introduction to 3D Game Programming with DirectX 10 (2008).chm

Wordware – Modeling, UV Mapping, and Texturing 3D Game Weapons (2006).pdf

Wordware – Programming Game AI by Example (2005).chm

Wordware – Programming Game AI by Example (2005).pdf

Wordware – Programming Multiplayer Games (2004).pdf

Wordware – Vector Game Math Processors (2003).pdf

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