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MUD Game Programming (Game Development) Andrew Rollings and Ernest Adams on Game Design (Repost)

Posted on 2010-03-16




Name:MUD Game Programming (Game Development) Andrew Rollings and Ernest Adams on Game Design (Repost)
ASIN/ISBN:1592000908
Language:English
File size:11.07 Mb
Publisher: Course Technology PTR+New Riders Games
ISBN: 1592000908+1592730019
Publish Date: edition 2003
File Type: PDF
Pages: 704+748 pages
File Size: 11,07 mb
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MUD Game Programming (Game Development)+Andrew Rollings and Ernest Adams on Game Design

Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It's no wonderthey're easy to create and easy to access. They also have an additional appeal for game programmersthey serve as the foundation for today's Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build your foundation! If you have a basic knowledge of C++, "MUD Game Programming" gives you everything you need to know to begin programming your own MUD games. The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD. Pull out all the stops and test your creativity with the flexible aspects of your new MUD engine.

How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of thekey game design elements: examining game concepts and worlds,storytelling, character and user interface design, core mechanics andbalance. The second half discusses each of the major game genres(action, adventure, role-playing, strategy, puzzle, and so on) andidentifies the design patterns and unique creative challenges thatcharacterize them. Filled with examples and worksheets, this book takesan accessible, practical approach to creating fun, innovative, andhighly playable games.



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