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AI Techniques for Game Programming (The Premier Press Game Development Series) (Repost)

Posted on 2010-03-16




Name:AI Techniques for Game Programming (The Premier Press Game Development Series) (Repost)
ASIN/ISBN:193184108X
Language:English
File size:11.1 Mb
Publisher: Course Technology PTR
ISBN: 193184108X
Publish Date: edition 2002
File Type: PDF
Pages: 480 pages
File Size: 11,1 mb
   AI Techniques for Game Programming (The Premier Press Game Development Series) (Repost)

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AI Techniques for Game Programming (The Premier Press Game Development Series)

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the time you're done, you'll know how to train a network to recognize mouse gestures and how to use state-of-the-art techniques for creating neural networks with dynamic topologies.



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