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Digital-Tutors - Creating Game Vehicles in Maya and TopoGun

Posted on 2012-03-07




Name:Digital-Tutors - Creating Game Vehicles in Maya and TopoGun
File Size: 1.13 GB
Other Info: Video: VP6F 1280x720 15.00fps 1024kbps
   Digital-Tutors - Creating Game Vehicles in Maya and TopoGun

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Genre: Elearning

In this tutorial we're going to learn to use Maya and TopoGun to convert a high-resolution motorcycle into a game-type model.

Film and commercial projects often require very high-resolution, highly detailed vehicle models.

However, these models are not appropriate for games or other real-time applications because of the large number of polygons.

So in order to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution.

Using a motorcycle as our example, we'll use Maya to reduce the resolution of many of the pieces.

We'll then use TopoGun to create new topology for the very detailed meshes like the engine or radiator.

We'll cover methods for baking normal and color maps from within Maya as well as in TopoGun.

These techniques will allow us to create a much lower resolution model that is visually very close to its higher-resolution counterpart.

Once we're done, you'll have a good grasp of several of the tools we can use to create game-resolution vehicle models and you'll have the knowledge you need to apply those techniques to your own models.

If you're interested in building the high resolution motorcycle from start to finish, please check out the Motorcycle Modeling Techniques in Maya course which will take you through that process.

Year: 2011

Manufacturer: digital-tutors

Website: http://www.digitaltutors.com

Author: Justin Marshall

Duration: 2 hours 8 minutes

Distributed by type of material: Video Tutorial

Language: English

Content

1. Introduction and project overview

2. Separating geometry

3. Reducing resolution

4. Preparing reference meshes

5. Creating new topology for the battery case

6. Creating new topology for the radiator

7. Creating new topology for the seat

8. Creating new topology for the engine

9. Laying out the UVs

10. Baking maps in TopoGun

11. Baking maps in Maya

12. Generating maps for the brakes

13. Baking maps for the shocks

14. Finishing the bike textures

Sample Files: present

Video Format: FLV

Video: VP6F 1280x720 15.00fps 1024kbps

Audio: MPEG Audio Layer 3 44100Hz mono 96kbps

Ps: All sources are uploaded by Neit84

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