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Digital Tutors - Creating Game Weapons in Maya and ZBrush

Posted on 2010-04-15




Name:Digital Tutors - Creating Game Weapons in Maya and ZBrush
File size:948 Mb
Language: English
File Type: MP3 64 Kbps
File Size: 948 MB
Other Info: WMV3 792x656
   Digital Tutors - Creating Game Weapons in Maya and ZBrush

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Genre: eLearning

In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.

When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we'll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we'll go through the process of sculpting and texturing the hammer in ZBrush. We'll finish up by applying all of that detail back in Maya to create a high quality, useable prop.

Lesson Outline (12 lessons)

1. Introduction and Project Overview

2. Building the base mesh

3. Creating a uv layout

4. Transferring geometry to ZBrush

5. Sculpting the hammer head

6. Painting the hammer head

7. Deforming the handle geometry with textures

8. Converting textures to polygon colors

9. Outputting normal maps from ZBrush

10. Moving assets from ZBrush to Maya

11. Transferring color and normal maps in Maya

12. Creating custom specular maps

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