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Core Techniques and Algorithms in Game Programming (Repost)

Posted on 2010-03-16




Name:Core Techniques and Algorithms in Game Programming (Repost)
ASIN/ISBN:0131020099
Language:English
File size:10.99 Mb
Publisher: New Riders Games
ISBN: 0131020099
Publish Date: edition 2003
File Type: PDF
Pages: 745 pages
File Size: 10,99 mb
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Core Techniques and Algorithms in Game Programming

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.



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