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Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77
Introduction to Programming with Fortran - with coverage of Fortran 90, 95, 2003 and 77
MATLAB - Modelling, Programming and Simulations
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Embedded Software Design and Programming of Multiprocessor System-on-Chip (repost)
OpenCV 2 Computer Vision Application Programming Cookbook
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Programming AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors (Repost)

Posted on 2010-03-16




Name:Programming AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors (Repost)
ASIN/ISBN:1592730043
Language:English
File size:13.5 Mb
Publisher: New Riders Games
ISBN: 1592730043
Publish Date: edition 2003
File Type: CHM
Pages: 744 pages
File Size: 13,5 mb
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AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the techniques and theories central to AI game development. Complex concepts are made easily graspable, even fun, as you apply them to the step-by-step development of your own complete bot. The focus here is on designing individual creatures, each with unique abilities and skills. Each chapter tackles a specific problem, using demos and examples to drive the points home. Best of all, Alex draws on his own real-life experiences to provide tips and tricks to speed the process and resolve thorny issues. On the companion Web site, you'll find code examples and the samples of some of the games covered in the book.



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