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3DTotal - Modelling, Mapping & Texturing a Creature Head in Maya

Posted on 2010-06-06




Name:3DTotal - Modelling, Mapping & Texturing a Creature Head in Maya
File size:1546.24 Mb
File Size: 1.51 GB
Other Info: SWF; 1158x904; 15fps
   3DTotal - Modelling, Mapping & Texturing a Creature Head in Maya

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All aspects of creating the finished textured head are taught in a way that artists will be able to learn at their own pace. Once these techniques have been learned they can be equally applied to all your future organic modeling and texturing projects.

Manufacturer: 3DTotal

Language: English

Section 01: The Basics

An overview of using the Interface

Section 02: Modeling

- Creating a Template & Primitive

- Cube into a Head - poly tools

- Extruding a Nose - bevel and inset

- Instancing one Half of the Head

- Cut - removing Triangles

- Creating Nostrils

- Meshsmooth

- Creating Horns

- Creating Eyes

- Refining & Making whole again

- Applying a Material

Section 03: Mapping & Unwrapping

- Mapping

- Unwrapping

- Exporting a Template

- Improving the UV Layout

Section 04: Texturing

- Painting the Skin

- Shadows and Highlights

- Blemishes

- Bump Map

- Specular Map

- Refining the Diffuse Map

- Painting the Eyes

- Painting the Horns

Video Codec: Flash

Video: swf 1158 x 904 15fps (the flow rate is not determined)

Audio: yes (the format is not defined)

DTotal - Modelling, Mapping & Texturing a Creature Head in Maya" />

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