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Programming Modeling, UV Mapping, and Texturing 3D Game Weapons

Posted on 2010-03-15




Name:Programming Modeling, UV Mapping, and Texturing 3D Game Weapons
ASIN/ISBN:1556228708
Language:English
File size:21.6 Mb
ISBN: 1556228708
File Type: PDF
File Size: 21,6 Mb
Pages: 425 pages
   Programming Modeling, UV Mapping, and Texturing 3D Game Weapons

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Modeling, UV Mapping, and Texturing 3D Game Weapons

This book is all meat and cuts left to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customizing your modeling application for ease of use, the book emphasizes the importance of employing professional techniques when setting up your project. From there, the chapters concentrate on creating specific weapons - from a samurai sword to a modern high-velocity, fully-automatic machine gun - in a step-by-step progression from simple to complex. Each weapon is modeled, UV mapped, optimized, and finally textured for realism.

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If book's file not have extension then add extension from description (chm or pdf), please.

I'd like to have the companion CD with project files too ...

yes please , without it the book is worthless.

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