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Programming Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

Posted on 2010-03-15




Name:Programming Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
ASIN/ISBN:0240810643
Language:English
File size:24.8 Mb
Publish Date: 2008-10-17
ISBN: 0240810643
Pages: 416 pages
File Type: PDF
File Size: 24,8 MB
Other Info: Focal Press
   Programming Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

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Michael Ingrassia " Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox"

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels.

Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers.

One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today.

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