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Gnomon Workshop - Head Sculpting and Texturing 2 DVD

Posted on 2010-04-15




Name:Gnomon Workshop - Head Sculpting and Texturing 2 DVD
File size:11776 Mb
File Size: 11.5 GB
   Gnomon Workshop - Head Sculpting and Texturing 2 DVD

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This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic’s ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush’s arsenal of sculpting and detailing tools.

Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create surface details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high-resolution bump, color and specular maps. The creation of custom tileable Alpha libraries with ZBrush and Photoshop is also demonstrated.

In conclusion, Alex shows how to integrate geometry, displacements and textures using Maya's native renderer and Mental Ray. Every step of the process is shown using real-time and timelapse video.

Topics covered

Zspheres

Standard, Inflate, Pinch Brush

Edgeloops

Working with SDiv levels

Symmetry Techniques

Stencils

Projection Master

UVs and Texture Creation

BumpViewer Material

Exporting Geo and Displacement

Rendering with Maya and Mental Ray

Chapters

Chapters: Disk One

Introduction

Getting Started with Zspheres and Defining Forms

Eyelid Edgeloops and Initial Symmetry

Refining Forms with the Standard Brush

Refining the Ears and Nose

Refining the mouth and Neck

Adding Horns and Inserting Edgeloops

Refining the Eyes

Getting Started with Projection Master

Detailing the Face

Using Inflate and Pinch

Detailing the Neck

Chapters: Disk Two

Refining the Horn

Reestablishing Symmetry with Resym/Smart Resym

Adding Symmetry

Creating UVs and Using the BumpMaterial

Bumptools Overview / Creating Custom Alphas

Painting the Bump Map, Part One

Painting the Bump Map, Part Two

Specular Map

Color Map

Exporting Displacements and Geometry

Refining and Preparing Textures in Photoshop

Bringing it All Together in Maya

Screenshot

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