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Lectures on Numerical Methods in Bifurcation Problems
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
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History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
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A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
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Gnomon Workshop - Head Sculpting and Texturing 2 DVD
Posted on 2010-04-15
|
More This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic’s ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush’s arsenal of sculpting and detailing tools. Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create surface details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high-resolution bump, color and specular maps. The creation of custom tileable Alpha libraries with ZBrush and Photoshop is also demonstrated. In conclusion, Alex shows how to integrate geometry, displacements and textures using Maya's native renderer and Mental Ray. Every step of the process is shown using real-time and timelapse video. Topics covered Zspheres Standard, Inflate, Pinch Brush Edgeloops Working with SDiv levels Symmetry Techniques Stencils Projection Master UVs and Texture Creation BumpViewer Material Exporting Geo and Displacement Rendering with Maya and Mental Ray Chapters Chapters: Disk One Introduction Getting Started with Zspheres and Defining Forms Eyelid Edgeloops and Initial Symmetry Refining Forms with the Standard Brush Refining the Ears and Nose Refining the mouth and Neck Adding Horns and Inserting Edgeloops Refining the Eyes Getting Started with Projection Master Detailing the Face Using Inflate and Pinch Detailing the Neck Chapters: Disk Two Refining the Horn Reestablishing Symmetry with Resym/Smart Resym Adding Symmetry Creating UVs and Using the BumpMaterial Bumptools Overview / Creating Custom Alphas Painting the Bump Map, Part One Painting the Bump Map, Part Two Specular Map Color Map Exporting Displacements and Geometry Refining and Preparing Textures in Photoshop Bringing it All Together in Maya Screenshot Download from Hotfile Disk 1 Disk 2 Download from Uploading Disk 1 Disk 2 Links are interchangeable is available on a new fast direct download service with over 2,210,000 Files to choose from. Download anything with more then 1000+ Kb/s downloading speed. Signup process takes just 10 sec to go. Signup today and enjoy the speed !
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