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Game Development The Dark Side of Game Texturing , 1st Edition

Posted on 2010-03-16




Name:Game Development The Dark Side of Game Texturing , 1st Edition
Author:David Franson
Publisher:Course Technology PTR
Publish Date:March 23, 2004
Language:English
Pages:216
File size:534 Mb
   Game Development The Dark Side of Game Texturing , 1st Edition

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  • Author: David Franson
  • Publisher: Course Technology PTR
  • Publish Date: March 23, 2004
  • Pages: 216
Editorial Reviews

Product Description

Charred ruins, bullet holes, rusted metal - if you're a fan of 3D first-person-shooter games, then you're familiar with those amazing, ominous textures that draw you into your character's surroundings. Get ready to analyze - and re-create - the textures and graphics used in these games. All you need is a decent PC, Photoshop, and a digital camera. Once you learn how to create the textures within this book, you can create any texture for any game. Not a born artist? That's okay. You'll learn how to let Photoshop do most of the work. Begin with texturing basics, including pixel sizes, color modes, and alpha channels. Then jump left into hearty texture tutorials as you create everything from sci-fi backgrounds and molten lava to medieval castle walls and dragon skin. If you're ready to travel to the grim back alleys of your imagination, then you're ready for "The Dark Side of Game Texturing".

From the Publisher

The only game texturing book on the market dedicated to game texturing. Contains full color, stepwise tutorials of the coolest game textures. Useful and informative for both game artists and general 2D digital artists. Includes a CD that contains all software including the Photoshop CS demo, hundreds of textures, and a Photoshop tutorial, so no previous experience is required. Covers every class of texture for all forms of adult (PG-13 and above) video games.
Rating:

2.5 out of 5 by

 
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