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Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77
Introduction to Programming with Fortran - with coverage of Fortran 90, 95, 2003 and 77
MATLAB - Modelling, Programming and Simulations
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Programming Social Applications: Building Viral Experiences with OpenSocial, OAuth, OpenID, and Distributed Web... (repost)
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ECOOP 2011 - Object-Oriented Programming
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OpenCV 2 Computer Vision Application Programming Cookbook
Programming Computer Vision with Python: Tools and algorithms for analyzing images

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Programming David Franson - The Dark Side of Game Texturing (Repost)

Posted on 2010-03-16




Name:Programming David Franson - The Dark Side of Game Texturing (Repost)
ASIN/ISBN:1592003508
Language:English
File size:12.26 Mb
Publish Date: 2004
ISBN: 1592003508
Pages: 216
File Type: PDF
File Size: 12.26 MB
Other Info: Course Technology PTR
   Programming David Franson - The Dark Side of Game Texturing (Repost)

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David Franson - The Dark Side of Game Texturing

A perfect and direct starting point for a beginner game texture artist! "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games like Quake, Unreal, Half-Life, and Return to Castle Wolfenstein. "The Dark Side Of Game Texturing" features a plethora of dynamic, full color, step-by-step texturing tutorials that reflect the nature of those games and more including military, fantasy, medieval, and sci-fi. You'll learn how to create decals like bullet holes, blast marks, signs, and more. Sprites such as lightning, fires, and explosions are also covered. Focusing on a topic rarely covered in other 3D graphics books, this is an ultimate hands-on guide to creating totally cool game textures that directly reflect the nature of many recently released video games.

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