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Programming The Art of Game Design: A book of lenses {Repost}

Posted on 2010-05-25




Name:Programming The Art of Game Design: A book of lenses {Repost}
ASIN/ISBN:0123694965
Publisher:Morgan Kaufmann
Publish Date:edition 2008
Pages:518 pages
File size:10.7 Mb
Publisher: Morgan Kaufmann
ISBN: 0123694965
Publish Date: edition 2008
File Type: PDF
Pages: 518 pages
File Size: 10,7 mb
   Programming The Art of Game Design: A book of lenses {Repost}

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The Art of Game Design: A book of lenses

The fundamentals of designing classic games from one of the world's top designers.

Anyone can master the fundamentals of game design no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer and will understand how to do it.



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