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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
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Sex, Brains, and Video Games
Posted on 2010-03-16
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More Jennifer Burek Pierce, "" Library services to young adults should aspire to two fundamental objectives: to engage young people through meaningful and appealing responses to their recreational and informational needs, while supporting good developmental outcomes. How are those of us who work in libraries, who may see teens only sporadically and for short periods, supposed to work effectively with them? - From the Introduction. How do we best reach our teen patrons? Young adult librarians and others who serve them constantly strive to better understand this often-unpredictable audience. In this insightful guide, Jennifer Burek Pierce pres a fascinating look at today's teen through the lens of neurological, psychological and educational research. Putting this research in the context of library services, she challenges librarians to question their assumptions about teen patrons and pre new answers based on research finding. Much like early literacy research informed library services to youngest patrons, this provocative book outlines what others who work with adolescents have learned from their professional activities and how that knowledge can encourage new priorities and partnerships in youth services. Use this research to: help sort out the facts from fiction about adolescent brain development and sexuality; equip staff to understand and sensitively interact with teens; foster understanding about teens, technology, and multitasking; and, incorporate teen friendly services and activities into the library. Not all books on / appear on the homepage. In order not to miss many of them follow Download Link (Ebooks section) (see top of each page on AH) and visit too :)
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