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Arts & Design Exploring Folk Art by Michael Owen Jones
Arts & Design Monograms and Ciphers by Albert Angus Turbayne
Arts & Design Principles of Decorative Design
Arts & Design Caricature and Other Comic Art
Arts & Design Elements of Modern Painting
Arts & Design Famous European Artists by Sarah K. Bolton
Arts & Design China, 5000 Years: Innovation and Transformation in the Arts
Arts & Design Art of the Avant-garde in Russia
Arts & Design American Drawings by Lawrence Alloway
Arts & Design American Abstract Expressionists and Imagists
Arts & Design The Seven Periods of English Architecture
Arts & Design Art of the Avant-garde in Russia
Arts & Design A History of Architecture on the Comparative Method
Arts & Design The Great Painters' Gospel by Henry Turner Bailey
Arts & Design The Evolution Of Fashion by Florence Mary Gardiner
Arts & Design A History of Architecture on the Comparative Method
Arts & Design The Madonna in Art by Estelle M. Hurll
Arts & Design Michelangelo: A Collection of Fifteen Pictures, and a Portrait of the Master
Arts & Design The History of the Nineteenth Century in Caricature
Arts & Design Carving a Future for Belfast
Arts & Design Monograms and Ciphers by Albert Angus Turbayne
Arts & Design Principles of Decorative Design
Arts & Design Caricature and Other Comic Art
Arts & Design Elements of Modern Painting
Arts & Design Famous European Artists by Sarah K. Bolton
Arts & Design China, 5000 Years: Innovation and Transformation in the Arts
Arts & Design Art of the Avant-garde in Russia
Arts & Design American Drawings by Lawrence Alloway
Arts & Design American Abstract Expressionists and Imagists
Arts & Design The Seven Periods of English Architecture
Arts & Design Art of the Avant-garde in Russia
Arts & Design A History of Architecture on the Comparative Method
Arts & Design The Great Painters' Gospel by Henry Turner Bailey
Arts & Design The Evolution Of Fashion by Florence Mary Gardiner
Arts & Design A History of Architecture on the Comparative Method
Arts & Design The Madonna in Art by Estelle M. Hurll
Arts & Design Michelangelo: A Collection of Fifteen Pictures, and a Portrait of the Master
Arts & Design The History of the Nineteenth Century in Caricature
Arts & Design Carving a Future for Belfast
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Arts & Design Video Games (Technology 360)
Posted on 2010-03-16
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More Kevin Hile, "Video Games (Technology 360)" Technology 360 Series not only explores how evolving technologies work, but also examines the short- and long-term impact of their use on society as a whole. Each volume in Technology 360 focuses on a particular invention, device or family of similar devices, exploring how the device was developed; how it works; its impact on society; and possible future uses. Volumes also contain a timeline specific to each topic, a glossary of technical terms used in the text, and a subject index. Sidebars, photos and detailed illustrations, tables, charts, and graphs help further illuminate the text. Video games have come a long way, and they have become more than just an entertaining pastime; in 2008 they were a $35-billion industry worldwide. They have become part of our culture and an influential part of our lives. Many people have embraced the video game revolution as a benefit to society, making a case for how it has increased social networking, but others worry that it encourages violence, laziness, and social isolation. The future holds many possibilities for video games, including branching out beyond gaming and evolving into a kind of second reality where people can socialize, conduct business, and even go to school. How we use them will be up to us.
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