English Deutsch Français 简体中文 繁體中文
Book123, Download eBooks for Free - Anytime! Submit your article

Categories

Share With Friends



Like Book123?! Give us +1

Archive by Date

Search Tag

Newest

Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77
Introduction to Programming with Fortran - with coverage of Fortran 90, 95, 2003 and 77
MATLAB - Modelling, Programming and Simulations
-MATLAB: Modelling, Programming and Simulations- ed. by Emilson Pereira Leite (Repost)
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77 [Repost]
An Introduction to Programming and Numerical Methods in MATLAB [Repost]
"MATLAB: Modelling, Programming and Simulations" ed. by Emilson Pereira Leite (Repost)
Programming Social Applications: Building Viral Experiences with OpenSocial, OAuth, OpenID, and Distributed Web... (repost)
MATLAB Programming for Engineers (2nd edition) [Repost]
Sriranga Veeraraghavan, "Sams Teach Yourself Shell Programming in 24 Hours" (Repost)
Programming Computer Vision with Python - Tools and algorithms for analyzing images
Matlab: A Practical Introduction to Programming and Problem Solving (2nd edition) [Repost]
ECOOP 2011 - Object-Oriented Programming
Mobile JavaScript Application Development - Bringing Web Programming to Mobile Devices [Paperback]
Concurrent Programming on Windows (repost)
Expert WSS 3.0 and MOSS 2007 Programming (repost)
Embedded Software Design and Programming of Multiprocessor System-on-Chip (repost)
OpenCV 2 Computer Vision Application Programming Cookbook
Programming Computer Vision with Python: Tools and algorithms for analyzing images

Useful Links


Programming Real-Time Collision Detection (Repost)

Posted on 2010-03-16




Name:Programming Real-Time Collision Detection (Repost)
ASIN/ISBN:1558607323
Language:English
File size:3 Mb
Publisher: Morgan Kaufmann
ISBN: 1558607323
Publish Date: edition 2004
File Type: PDF
Pages: 633 pages
File Size: 3 mb
   Programming Real-Time Collision Detection (Repost)

Free Download Now     Free register and download UseNet downloader, then you can FREE Download from UseNet.

    Download without Limit " Programming Real-Time Collision Detection (Repost) " from UseNet for FREE!


More

Real-Time Collision Detection

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.

Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.

Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

*Presents algorithms and data structures with wide applications to the fields of game development, virtual reality, physically based simulation, CAD/CAM, architectural and scientific visualization, molecular modeling, engineering simulation, GIS, ray tracing, and more.

*Describes tested, real-world methods, liberally illustrated by C & C++ code.

*Reviews necessary concepts from mathematics and computational geometry, and includes extensive references to other sources and research literature.

($50.76)



Buy Book at Lowest Price on Amazon

Not all books ... appear on the homepage. In order not to miss many of them follow

Download Link (Ebooks section) (see top of each page on AH)

and visit too :-)

WARNING!!! IN COMMENTS ANY RAPIDSHARE*******.TK SITE WILL STEAL YOUR PASSWORD AND ACCOUNT DO NOT CLICK!!!


Rating:

2.5 out of 5 by

 
Download Links
  ServerStatus
  Direct Download Link 1Alive
  Direct Download Link 2Alive
  Download Link (Uploading)Alive
  Download Link (Bitroad)Alive
  Download Link (Depositfiles)Alive
  Download Link (Qube)Alive
  Download Link (Megaupload)Alive


Buy This Book at Best Price >>

Like this article?! Give us +1:

Related Articles


Programming Real-Time Collision Detection

Programming Real-Time Collision Detection

Christer Ericson “Real-Time Collision Detection " Morgan Kaufmann | 2004-12-22 | ISBN: 1558607323 | 593 pages | PDF | 2,6 Mb

Programming Real-Time Design Patterns: Robust Scalable Architecture for Real-Time Systems (Repost)

Programming Real-Time Design Patterns: Robust Scalable Architecture for Real-Time Systems (Repost)

Bruce Powel Douglass, «Real-Time Design Patterns»Addison Wesley | ISBN: 0201699567 | 2002 | PDF | 528 pages | 5.69 MB“Real-Time Design Patterns is the foremost reference for developers seeking to employ this powerful technique. The ...

Programming Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) (Repost)

Programming Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) (Repost)

Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) Publisher: Morgan Kaufmann | ISBN: 155860801X | edition 2003 | PDF | 299 pages | 11,9 mbThe heart of any system that simulates the ...

Technical Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Technical Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Written by an expert in the game industry, Christer Ericson’s new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industr ...

Programming Collision Detection in Interactive 3D Environments  (Repost)

Programming Collision Detection in Interactive 3D Environments (Repost)

Collision Detection in Interactive 3D Environments Publisher: Morgan Kaufmann | ISBN: 155860801X | edition 2003 | PDF | 299 pages | 10,7 mb"Building a real-time collision detection system is by no means a trivial task. A firm understanding ...

Programming Collision Detection in Interactive 3D Environments (Repost)

Programming Collision Detection in Interactive 3D Environments (Repost)

Collision Detection in Interactive 3D Environments Publisher: Morgan Kaufmann | ISBN: 155860801X | edition 2003 | PDF | 299 pages | 10,7 mbThe heart of any system that simulates the physical interaction between objects is collision detecti ...

Share this page with your friends now!
Text link
Forum (BBCode)
Website (HTML)
Tags:
Repost   Collision   Detection  
 

DISCLAIMER:

This site does not store Programming Real-Time Collision Detection (Repost) on its server. We only index and link to Programming Real-Time Collision Detection (Repost) provided by other sites. Please contact the content providers to delete Programming Real-Time Collision Detection (Repost) if any and email us, we'll remove relevant links or contents immediately.

Comments (0) All

Verify: Verify

    Sign In   Not yet a member?

Sign In | Not yet a member?