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Technical Inside the SQL Server Query Optimizer
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Technical Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Posted on 2010-03-17
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Written by an expert in the game industry, Christer Ericson& 8217;s new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.
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