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Programming Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) (Repost)

Posted on 2010-03-16




Name:Programming Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) (Repost)
ASIN/ISBN:155860801X
Language:English
File size:11.9 Mb
Publisher: Morgan Kaufmann
ISBN: 155860801X
Publish Date: edition 2003
File Type: PDF
Pages: 299 pages
File Size: 11,9 mb
   Programming Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) (Repost)



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Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)

The heart of any system that simulates the physical interaction between objects is collision detection—the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!



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