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Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
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Game R. Smullyan, "The Chess Mysteries of Sherlock Holmes"
Posted on 2010-03-15
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More R. Smullyan, "The Chess Mysteries of Sherlock Holmes" Here -- from philosopher/logician/puzzlemaker Raymond Smullyan -- are fifty elegant, witty, and altogether unique "chess mysteries." In each problem the solver has to deduce certain events in a game's past. For example: On what square was the White queen captured? or, Is the White queen promoted or original? Since these problems involve the same sort of logical reasoning that lies at the core of the Sherlock Holmes stories, Raymond Smullyan has aptly set each one within its own Holmes-Watson dialogue. In each case Holmes, by his remarkable powers of deduction, is able to demonstrate to his awed admirers precisely what must have happened, move by move, at the "scene of the crime" -- the chess table. For example: what the missing piece is; what square it should be on; whether or not either side can castle. In the second half, through a series of progressively more difficult (self-contained) chess problems, Holmes, with the reader's help, solves a mystery and a double murder -- perpetrated, of course, by Moriarty. And at the end of the book are ten bonus problems from Moriarty himself. Password:bulldog Note that the RAR archive includes not only the book PDF file but also the book in high quality DOC format so that the reader will be able to edit that file while working out the solutions to the chess puzzles! Mirror:
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