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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
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Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
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Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
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Mastering the Endgame, Volume 2 (Chess)
Posted on 2010-03-16
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More M. I. Shereshevsky, L. M. Slutsky: Mastering the Endgame, Volume 2 The connection between opening and endgame is a topic that has been hardly covered before in chess literature. By analysing a selection of classic and modern games, the authors explain how to play the typical endings arising from different openings. Volume 2: From the Closed Games covers the plans and playing methods in endings arising from the Queen's Gambit, Indian Defenses, English Opening, and other Closed Games. The material is arranged not by a formal opening classification, but mainly according to the type of pawn formation and the central strategy adopted by Black. LINKS
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