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Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77
Introduction to Programming with Fortran - with coverage of Fortran 90, 95, 2003 and 77
MATLAB - Modelling, Programming and Simulations
-MATLAB: Modelling, Programming and Simulations- ed. by Emilson Pereira Leite (Repost)
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77 [Repost]
An Introduction to Programming and Numerical Methods in MATLAB [Repost]
"MATLAB: Modelling, Programming and Simulations" ed. by Emilson Pereira Leite (Repost)
Programming Social Applications: Building Viral Experiences with OpenSocial, OAuth, OpenID, and Distributed Web... (repost)
MATLAB Programming for Engineers (2nd edition) [Repost]
Sriranga Veeraraghavan, "Sams Teach Yourself Shell Programming in 24 Hours" (Repost)
Programming Computer Vision with Python - Tools and algorithms for analyzing images
Matlab: A Practical Introduction to Programming and Problem Solving (2nd edition) [Repost]
ECOOP 2011 - Object-Oriented Programming
Mobile JavaScript Application Development - Bringing Web Programming to Mobile Devices [Paperback]
Concurrent Programming on Windows (repost)
Expert WSS 3.0 and MOSS 2007 Programming (repost)
Embedded Software Design and Programming of Multiprocessor System-on-Chip (repost)
OpenCV 2 Computer Vision Application Programming Cookbook
Programming Computer Vision with Python: Tools and algorithms for analyzing images
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77
Introduction to Programming with Fortran - with coverage of Fortran 90, 95, 2003 and 77
MATLAB - Modelling, Programming and Simulations
-MATLAB: Modelling, Programming and Simulations- ed. by Emilson Pereira Leite (Repost)
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77 [Repost]
An Introduction to Programming and Numerical Methods in MATLAB [Repost]
"MATLAB: Modelling, Programming and Simulations" ed. by Emilson Pereira Leite (Repost)
Programming Social Applications: Building Viral Experiences with OpenSocial, OAuth, OpenID, and Distributed Web... (repost)
MATLAB Programming for Engineers (2nd edition) [Repost]
Sriranga Veeraraghavan, "Sams Teach Yourself Shell Programming in 24 Hours" (Repost)
Programming Computer Vision with Python - Tools and algorithms for analyzing images
Matlab: A Practical Introduction to Programming and Problem Solving (2nd edition) [Repost]
ECOOP 2011 - Object-Oriented Programming
Mobile JavaScript Application Development - Bringing Web Programming to Mobile Devices [Paperback]
Concurrent Programming on Windows (repost)
Expert WSS 3.0 and MOSS 2007 Programming (repost)
Embedded Software Design and Programming of Multiprocessor System-on-Chip (repost)
OpenCV 2 Computer Vision Application Programming Cookbook
Programming Computer Vision with Python: Tools and algorithms for analyzing images
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Programming Jetzt lerne ich Spiele programmieren mit Blitz Basic . Blitzschnell das erste eigene Spiel mit Blitz Basic
Posted on 2010-10-16
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More Rene Meye, "Jetzt lerne ich Spiele programmieren mit Blitz Basic . Blitzschnell das erste eigene Spiel mit Blitz Basic" Pressestimmen "Die Programmiersprache zum Schreiben von Spielen bietet zwar ungemein viele Möglichkeiten für kleine bis mittelgroße Spiele unter Windows. Der Zugang ist nicht einfach, das fängt schon beim Kauf der Software an. Zum Glück liegt dem Buch eine Demoversion auf CD bei. Meyer leitet den Leser systematisch durch die komplzizierte Materie, das geht von typischen Programmieranweiseungen hin zur Behandlung von Ton und Musik und zurFehlersuche. Wer sich mit Blitz Basic intensiver beschäftigen will, findet hier eine gut geschriebene Einführung und ein hilfreiches Kompendium zum Nachschlagen." Frankfurter Allgemeine 18.08.2003 Kurzbeschreibung Sie wollen Spiele programmieren, aber sich nicht durch die Untiefen von C++ und DirectX quälen? Probieren Sie Blitz Basic, die superleichte Programmiersprache speziell zum Entwickeln von Windows-Spielen. Das Buch vermittelt Ihnen alle Grundlagen wie Bewegen von Graphiken, Abfragen von Maus und Tastatur, Aufbau von Levels, Laden und Speichern von Daten. Mehrere Spielideen werden in lauffähigen Gerüsten umgesetzt. Vorkenntnisse sind nicht notwendig. Download
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