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Gnomon Workshop - Pipelines for Video Game Animation: Character Animation Techniques (ENG)

Posted on 2011-07-08




Name:Gnomon Workshop - Pipelines for Video Game Animation: Character Animation Techniques (ENG)
File size:3891.2 Mb
Language: English
File Type: MP3 128 Kbps
File Size: 3.8 GB
Other Info: AVC1 1024x768
   Gnomon Workshop - Pipelines for Video Game Animation: Character Animation Techniques (ENG)

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Genre: eLearning

Scott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations. Scott also shows you how to use the Trax animation editor from the ground up and how to build a library of animation actions which you can then use to block-out more complex character animations. Included on this DVD are tutorials, a sample rig, blend shapes for facial set-ups, character texture maps, custom tools, shelves, poses and a Maya project to get you on your way.

Topic Covered

* Creating a Flexible Pipeline in Maya

* How to Improve your Rigs Without Breaking Existing Animations

* Understanding Maya Reference Files

* Trax Editor

* Building Animation Libraries

* Blocking Complex Animation Sequences

Chapter

1. Making a Pipeline?

2. Understanding Major Power Rig

3. Anim Export/Import

4. Custom Tools

5. Understanding the Trax Editor

6. Animation with the Trax Editor

7. Using Trax Editor with Rigs

8. Finishing Final Trax Editor Animation

9. Animation Workflow and References

Video codec: QuickTime

Video: MOV, SVQ3 Sorenson Video 3, 1846 kbps, 1024x768

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Tutorial The Gnomon Workshop – Pipelines for Video Game Animation

Tutorial The Gnomon Workshop – Pipelines for Video Game Animation

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