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Programming Game Design: Theory and Practice by Richard Rouse

Posted on 2010-03-15




Name:Programming Game Design: Theory and Practice by Richard Rouse
ASIN/ISBN:1556227353
Language:English
File size:32 Mb
Publisher: Wordware Publishing;  (February 15, 2001)
ISBN: 1556227353
File Type: PDF
File Size: 32 Mb
Pages: 500 pages
   Programming Game Design: Theory and Practice  by  Richard Rouse

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Game Design: Theory and Practice by Richard Rouse (Author, Illustrator), Mark Louis Rybczyk (Author)

One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail key game design topics including game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design, and playtesting. This book delves into the entire breadth of interactive games, covering computer, console, and arcade titles, and spanning a variety of gaming genres including strategy, adventure, simulation, action, role-playing, sports, and wargames.

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Game Design: Theory and PracticeBy Richard Rouse IIIPublisher: Jones & Bartlett Publishers; 2 edition | 2004 | 584 Pages | ISBN: 1556229127 | CHM | 32.22 MB“In the second edition to the acclaimed Game Design: Theory & Practice ...

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