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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
Useful Links
Game DogFighter-TiNYiSO (PC)
Posted on 2011-03-16
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More Using a state-of-the-art flight model and controls, ensure that players will have unprecedented command of DogFighter’s craft. Complete control of the craft, combined with easily executed advanced manoeuvres such as the Barrel Roll, give DogFighter players the tools they need to master the skies. With environments built to both slay and save you, the environments in DogFighter offer the player a more interactive experience than is usual for the genre. Players can enjoy piloting their craft down mining tunnels, through pyramids and active volcanoes, in environments designed to deliver a more varied, more interactive gaming experience. Fly low, fly fast! Features: •Take to the skies against up to 7 players in classic multiplayer game modes such as Deathmatch, Team Deathmatch and Capture the flag. •Use several advanced server options to enable variations on the normal game modes by including the likes of Insta-Gib, Turbo Mode and Black Death. •“Easy-to-fly” flight model with the controls you need to execute advanced manoeuvres such as Barrel Roll and Immelmann Turn. •Beautifully created environments that are as much a player in the game as the people piloting the craft. •With seven unique craft and over 20 different weapons and defensive measures, DogFighter caters to all game play styles. System Requirements: OS: Windows XP (SP2 or more), Windows Vista (SP1 or more), Windows 7 Processor: 2.0Ghz Dual Core Memory: 1GB System RAM for Win XP, 2 GB for Vista/Windows 7 Graphics: 256MB DirectX® 9.0c compliant supporting Pixel Shader 2.0 or better DirectX®: 9.0c (latest) Hard Drive: 600MB or greater Download
Rating:
2.5 out of 5 by Book123 |
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