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Digital-Tutors - Unity Mobile Game Development: Lighting and Lightmapping

Posted on 2012-03-20




Name:Digital-Tutors - Unity Mobile Game Development: Lighting and Lightmapping
File Size: 638 MB
Other Info: VP6F 1280x720 15.00fps ~1024kbps
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Genre: Elearning

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In this series of tutorials, we will teach you the techniques and steps that we used when creating the lighting for the subway level used throughout our Unity Mobile Game Development series. We will start by using a simple scene to demonstrate topics such as realtime shadows and lighting, we will also explore the process of lightmapping inside of Unity, allowing us to bake indirect illumination, shadows and ambient occlusion directly into our texture maps. While discussing lightmaps, we will show you a number of methods for getting a proper lightmapping result based on your object's UVs. We will also discuss how lights and shadows play a critically important role in conveying a certain mood or an atmosphere within our environments.

Year: 2011

Producer: Digital-Tutors

Author: Kyle Green

Duration: 1:07:00

Distributed by type of material: Video Tutorial

Language: English

Content

1. Introduction and project overview

2. Real-time lights and shadows in Unity

3. Lightmapping in Unity

4. Combining lightmaps with normal maps in Unity

5. Understanding lightmapping UVs in Unity

6. Creating custom lightmapping UVs for Unity

7. Using lights for dramatic effect in Unity

8. Enhancing normal map details in Unity

Sample Files: present

Video Format: FLV

Video: VP6F 1280x720 15.00fps ~1024kbps

Audio: MPEG Audio Layer 3 44100Hz mono 96kbps

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