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Digital-Tutors - Unity Mobile Game Development: Game State with Chris Glick

Posted on 2012-03-07




Name:Digital-Tutors - Unity Mobile Game Development: Game State with Chris Glick
File Size: 1.09 GB
Other Info: Video: VP6F 1280x720 15.00fps 1000kbps
   Digital-Tutors - Unity Mobile Game Development: Game State with Chris Glick

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Genre: Elearning

In this Unity tutorial, we ll learn how to code a game's state or logic to keep track of things like timers, kills and rounds. Through these lessons, we ll examine our game design doc and build game-play functionality. We'll begin with creating a simple count-down timer and how to let other scripts cleanly access it. Then we'll learn how to start and end our game with a splash screen to hide the level. Next we'll create functions for the various parts of a game, like winning a round, pausing the game, killing an enemy, saving our data, resetting our game, and game over. Finally we'll take a quick look at randomly spawning our player. A game's internal logic is one of the most important parts of any game's development. By learning how to deal with many common game states, we can extend them to fit our own game's needs.

Year: 2012

Manufacturer: digital-tutors

Website: http://www.digitaltutors.com

Author: Chris Glick

Duration: 1 hour 57 minutes

Distributed by type of material: Video Tutorial

Language: English

content

A. Introduction and project overview

Two. Examining our start scene and the scripts that are included

Three. Consulting our game design document to begin our script

4. Coding our Timer and counting down in the Update function

Five. Using Get functions to let other scripts access our variables

6. Connecting our Render Overlay script component

7. Adding Update logic to turn the overlay on and off

Eight. Beginning the Won Round function

9. Using Yield to pause our script execution for a second

10. Listening for pausing and adding pause functionality

11. Coding our EnemyKilled function with data checking

12. Creating a function to save all of our stats after a round

13. Coding a GameOver function to load another level

14. Creating a reset function to start at round one

15. Moving the player to a random location

16. Randomly placing the player in the level based on waypoints

17. Cleaning up the WonRound and adding a random spawn toggle

Sample Files: present

Video Format: FLV

Video: VP6F 1280x720 15.00fps 1000kbps

Audio: MPEG Audio Layer 3 44100Hz mono 96kbps

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