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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
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Game D-Day: The Campaign for Normandy, June-August 1944
Posted on 2010-03-16
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More D-Day: The Campaign for Normandy, June-August 1944 By Peter Simunovich, John-Paul Brisigotti, Phil Yates In the early morning darkness of 6 June 1944, the largest armada of ships the world has ever seen heaves to off the Normandy coastline. Aboard, thousands of Allied soldiers wait in readiness for their date with destiny. Months of planning, training and preparation are now behind them. On this day they will undertake the greatest amphibious assault in history, and on their success or failure hangs the very fate of the liberation of Europe from the jackboot of Nazi domination. D-Day is finally here! Operation Overlord In November 1943, following months of negotiations, the British and American Governments finally agreed zo a full-scale invasion of German-occupied France—Operation Overlord—provisionally scheduled for May 1944. In December, US General Dwight D Eisenhower was appointed Supreme Commander of Supreme Headquarters Allied Exped itionary Force (SHAEF) charged with planning the invasion. Under his command General Sir Bernard Montgomery's 21 Army Group consisted of the US First Army under General Omar Bradley and the British Second Army under Lieutenant-General Sir Miles Dempsey. The vast forces involved meant that not all could be landed at once, so spearheads would have to land on the invasion beaches and push inland clearing the way for others to follow. Target Normandy The Allies chose Normandy for the landings, rather than the shortest route across the English Channel from Dover to the Pas de Calais. Hitler himself suspected that Normandy would be the site of any invasion but, unusually, allowed himself to be persuaded otherwise by his generals. To reinforce this conviction, the Allies launched a major deception plan, Operation Fortitude, using double agents, fake signals transmissions, news stories, broadcasts and dummy encampments.
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