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Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)

Posted on 2010-04-14




Name:Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)
ASIN/ISBN:155860801X
File size:11.9 Mb
Publisher: Morgan Kaufmann
ISBN: 155860801X
Publish Date: edition 2003
File Type: PDF
Pages: 299 pages
File Size: 11,9 mb
   Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)



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The heart of any system that simulates the physical interaction between objects is collision detectionA?A€A”the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!

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