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Technical Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)



 
 
 
 

Technical Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)


Results Technical Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology) Ebook : 1 to 12 of 600
 
Technical Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)

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Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology) Technical Visualizing Quaternions (The Morgan Kaufmann Series in interactive 3D Technology)
ISBN: 0120884003 Publisher: Morgan Kaufmann Author: Andrew J. HansonDescription:Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts ...  
Tags : Visualizing   Morgan   Series   Technology   , Posted on 2010-04-05
 
Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology) Technical Visualizing Quaternions (The Morgan Kaufmann Series in interactive 3D Technology)
Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations an ...  
Tags : Visualizing   Morgan   Series   Technology   , Posted on 2010-03-17
 
Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology) Technical Visualizing Quaternions (The Morgan Kaufmann Series in interactive 3D Technology)
Publisher: Morgan KaufmannPublish Date: January 31, 2006ISBN: 0120884003Pages: 600Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concept ...  
Tags : Visualizing   Quaternions   , Posted on 2010-03-16
 
Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology) (repost) Programming Visualizing Quaternions (The Morgan Kaufmann Series in interactive 3D Technology) (repost)
Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)Andrew J. Hanson; Jan 2006; ISBN: 0120884003; PDF; 535 pages; English; 6 MBA fresh look at a classic technique in computer graphics and game developmentD ...  
Tags : Visualizing   repost   Morgan   Series   Technology   , Posted on 2010-03-16
 
Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Morgan Kaufmann Series in Interactive 3D Technology) Technical Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in interactive 3D Technology) (The Morgan Kaufmann Series in interactive 3D Technology)
.Summary:“Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such a ...  
Tags : Rendering   Morgan   Series   Theory   Technology   , Posted on 2010-04-15
 
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) Collision Detection in interactive 3D Environments (The Morgan Kaufmann Series in interactive 3D Technology)
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) Publisher: Morgan Kaufmann; ISBN: 155860801X; edition 2003; PDF; 299 pages; 11,9 mbThe heart of any system that simulates the ...  
Tags : Collision   Detection   Morgan   Series   Technology   , Posted on 2010-04-14
 
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) (Repost) Programming Collision Detection in interactive 3D Environments (The Morgan Kaufmann Series in interactive 3D Technology) (Repost)
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) Publisher: Morgan Kaufmann; ISBN: 155860801X; edition 2003; PDF; 299 pages; 11,9 mbThe heart of any system that simulates the ...  
Tags : Repost   Collision   Detection   Morgan   Series   , Posted on 2010-03-16
 
X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology) Arts & Design X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in interactive 3D Technology)
Don Brutzman, Leonard Daly, "X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology)"Morgan Kaufmann; ISBN 012088500X; April 13, 2007; PDF; 384 Pages; 5.4MBIn the early days of the Web a ne ...  
Tags : Morgan   Series   Graphics   Technology   , Posted on 2010-03-15
 
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) Technical Artificial intelligence for Games (The Morgan Kaufmann Series in interactive 3D Technology)
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) Publisher: Morgan KaufmannNumber Of Pages: 896Publication Date: 2006-06-21Sales Rank: 63142ISBN / ASIN: 0124977820EAN: 9780124977822Bin ...  
Tags : Intelligence   Morgan   Series   Games   Technology   , Posted on 2010-03-15
 
X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology Study X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in interactive 3D Technology
Don Brutzman, Leonard Daly, "X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology)"Morgan Kaufmann; ISBN 012088500X; April 13, 2007; PDF; 384 Pages; 5.4MBIn the early days of the Web a ne ...  
Tags : Morgan   Series   Graphics   Technology   , Posted on 2010-03-15
 
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) (Repost) Tutorial Artificial intelligence for Games (The Morgan Kaufmann Series in interactive 3D Technology) (Repost)
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) Publisher: Morgan Kaufmann; ISBN: 0124977820; edition 2006; PDF; 895 pages; 14,6 mbCreating robust artificial intelligence is one of the great ...  
Tags : Repost   Intelligence   Morgan   Series   Games   , Posted on 2010-04-14
 
Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) Programming Game Physics Engine Development (The Morgan Kaufmann Series in interactive 3D Technology)
Ian Millington, "Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)"Morgan Kaufmann; ISBN 012369471X; March 7, 2007; 456 Pages; PDF; 3.3MBSimulating physics helps cutting-edge games distinguish th ...  
Tags : Physics   Morgan   Development   Series   Engine   , Posted on 2010-03-15
 



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