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An Advanced Laboratory Manual of Organic Chemistry by Michael Heidelberger (Repost)
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Accounting for Non-Accountants - A Manual for Managers and Students, 7th edition
JavaScript & jQuery - The Missing Manual, Second edition
Susan M Dusenbery, Andrew White, "The Washington Manual of Pediatrics (Spiral Manual Series)" (Repost)
Manual of Neonatal Respiratory Care (3rd edition)
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Tutorial Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) (Repost)
Posted on 2010-04-14
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More Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The books CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques. * A comprehensive, professional tutorial and reference to implement true AI in games. * Walks through the entire development process from beginning to end. * Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.
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