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Technical BEGINNING DIRECT3D GAME PROGRAMMING, 2ND EDITION
Technical BEGINNING DIRECT3D GAME PROGRAMMING, 2ND EDITION
Technical BEGINNING DIRECT3D GAME PROGRAMMING, 2ND EDITION
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Technical BEGINNING.DIRECT3D.GAME.PROGRAMMING.2ND.EDITION |
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Tags : None, Posted on 2010-03-15 | |
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Technical BEGINNING DIRECT3D GAME PROGRAMMING, 2ND EDITION |
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Author: Wolfgang F. EngelPublisher: Premier PressPublish Date: 01 December, 2003ISBN: 193184139X Tags : PROGRAMMING BEGINNING EDITION GAME , Posted on 2010-03-15 | |
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Game Development BEGINNING DIRECT3D GAME PROGRAMMING, Second EDITION |
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Tags : Programming Beginning Edition Game Second , Posted on 2010-03-15 | |
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Game Development BEGINNING DIRECT3D GAME PROGRAMMING 2ND EDITION |
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With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guid ... Tags : PROGRAMMING BEGINNING EDITION GAME , Posted on 2010-03-17 | |
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BEGINNING DIRECT3D GAME PROGRAMMING, Second EDITION (Repost) |
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Beginning Direct3D Game Programming, Second EditionBy Wolfgang EngelPublisher: Muska & Lipman/Premier-Trade; 2003; 440 Pages; ISBN: 193184139X; PDF; 6.88 MB“With a detailed explanation of vertex and pixel shader programming, ... Tags : Repost Programming Beginning Edition Game , Posted on 2010-03-16 | |
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Multimedia BEGINNING DIRECT3D GAME PROGRAMMING |
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Tags : Programming Beginning Game , Posted on 2010-03-15 | |
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BEGINNING DIRECT3D GAME PROGRAMMING w/CD (Repost) |
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Beginning Direct3D Game Programming w/CD Publisher: Muska & Lipman/Premier-Trade; ISBN: 0761531912; edition 2001; PDF; 528 pages; 3,2 mbBeginning Direct3D Game Programming covers all of the elements that are necessary to create a ... Tags : None, Posted on 2011-07-21 | |
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BEGINNING DIRECT3D GAME PROGRAMMING (Repost) |
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Beginning Direct3D Game Programming Publisher: Premier Press; ISBN: 193184139X; edition 2003; PDF; 435 pages; 11,4 mbWith a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Sh ... Tags : Repost Programming Beginning Game , Posted on 2010-09-20 | |
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BEGINNING DIRECT3D GAME PROGRAMMING {Repost} |
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Beginning Direct3D Game Programming Publisher: Premier Press; ISBN: 193184139X; edition 2003; PDF; 435 pages; 11,4 mbWith a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Sh ... Tags : Repost Programming Beginning Game , Posted on 2010-05-11 | |
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BEGINNING DIRECT3D GAME PROGRAMMING w/CD (Prima Tech |
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Author: Andre' LaMothePublisher: Muska & Lipman/Premier-Trade (2002)Binding: Paperback, 528 pagespricer: $49.99ISBN-10: 0761531912editorialreviews Beginning Direct3D Game Programming covers all of the elements that are necessary to cre ... Tags : Programming Beginning Tech Game Prima , Posted on 2010-04-14 | |
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Tutorial Wolfgang Engel, Amir Geva – BEGINNING DIRECT3D GAME PROGRAMMING |
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Wolfgang Engel, Amir Geva – Beginning Direct3D Game ProgrammingMuska & Lipman; 2002; ISBN: 0761531912; Pages: 528; PDF; 3.19 MB Beginning Direct3D Game Programming covers all of the elements that are necessary to create a ... Tags : Amir Wolfgang Programming Beginning Game , Posted on 2010-03-16 | |
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Wolfgang Engel, Amir Geva - BEGINNING DIRECT3D GAME PROGRAMMING (Repost) |
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Wolfgang Engel, Amir Geva - Beginning Direct3D Game ProgrammingMuska & Lipman; 2002; ISBN: 0761531912; Pages: 528; PDF; 3.19 MBBeginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D g ... Tags : Repost Amir Wolfgang Programming Beginning , Posted on 2010-03-16 | |
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