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Wolfgang Engel, Amir Geva - Beginning Direct3D Game Programming (Repost)

Posted on 2010-03-16




Name:Wolfgang Engel, Amir Geva - Beginning Direct3D Game Programming (Repost)
ASIN/ISBN:0761531912
Language:English
File size:3.19 Mb
Publish Date: 2002
ISBN: 0761531912
Pages: 528
File Type: PDF
File Size: 3.19 MB
Other Info: Muska & Lipman
   Wolfgang Engel, Amir Geva - Beginning Direct3D Game Programming (Repost)

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Wolfgang Engel, Amir Geva - Beginning Direct3D Game Programming

Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages!

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Beginning Direct3D Game Programming, Second Edition (Repost)

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Beginning Direct3D Game Programming, Second EditionBy Wolfgang EngelPublisher: Muska & Lipman/Premier-Trade | 2003 | 440 Pages | ISBN: 193184139X | PDF | 6.88 MB“With a detailed explanation of vertex and pixel shader programming, ...

Tutorial Wolfgang Engel, Amir Geva – Beginning Direct3D Game Programming

Tutorial Wolfgang Engel, Amir Geva – Beginning Direct3D Game Programming

Wolfgang Engel, Amir Geva – Beginning Direct3D Game ProgrammingMuska & Lipman | 2002 | ISBN: 0761531912 | Pages: 528 | PDF | 3.19 MB Beginning Direct3D Game Programming covers all of the elements that are necessary to create a ...

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