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Beginning Direct3D Game Programming, Second Edition (Repost)

Posted on 2010-03-16




Name:Beginning Direct3D Game Programming, Second Edition (Repost)
ASIN/ISBN:193184139X
Language:English
File size:6.88 Mb
Publisher: Muska & Lipman/Premier-Trade
Publish Date: 2003
Pages: 440 Pages
ISBN: 193184139X
File Type: PDF
File Size: 6.88 MB
   Beginning Direct3D Game Programming, Second Edition (Repost)

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Beginning Direct3D Game Programming, Second Edition

By Wolfgang Engel


& 8220;With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.

& 8221;

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Wolfgang Engel, Amir Geva - Beginning Direct3D Game Programming (Repost)

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Wolfgang Engel, Amir Geva - Beginning Direct3D Game ProgrammingMuska & Lipman | 2002 | ISBN: 0761531912 | Pages: 528 | PDF | 3.19 MBBeginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D g ...

Game Development BEGINNING DIRECT3D GAME PROGRAMMING 2ND EDITION

Game Development BEGINNING DIRECT3D GAME PROGRAMMING 2ND EDITION

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guid ...

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