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Beginning Game Audio Programming by Mason McCuskey

Posted on 2010-03-15




Name:Beginning Game Audio Programming by Mason McCuskey
ASIN/ISBN:1592000290
Language:English
File size:7.5 Mb
Publisher: Muska & Lipman/Premier-Trade; 1 edition (April 11, 2003)
ISBN: 1592000290
File Type: CHM
File Size: 7,5 Mb
Pages: 432 pages
   Beginning Game Audio Programming by  Mason McCuskey

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Beginning Game Audio Programming by Mason McCuskey (Author)



No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it's obvious that something is missing. New developments in technology enable you to do things with audio that weren't possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You'll learn how to compose dynamic music and program 3D sound. There's even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you're ready to dive into the exciting world of audio with "Beginning Game Audio Programming".

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