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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Modeling Low Polygon Game Characters in 3ds Max
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Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
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Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
Useful Links
Game Armageddon Riders (Portable)
Posted on 2011-03-16
|
More Tough Trucks: Modified Monsters Climb into the driver%27s seat of an outrageous pumped-up 4x4 and see if you can turn this left-off-the-lot machine into a genuine modified monster. It takes drive, determination, and a big dose of brain-blurrin%27, bone-rattlin%27 action to earn the money to convert your stock pick-up into a real track champion. Warning: You may soil your bedliner. Features: 16 Different dirt tracks 6 unique stock pickup trucks Mud, dirt and water will be flying at every turn A hobo former mechanic known as "Clutch" finds a new home in the camp of the Harvesters, a miscreant bunch of daredevils who hunt for treasure in the warped ruins of the Large Hadron Collider. Hiding inside the quarantine perimeter, they build cars and equipment to infiltrate what used to be the LHC campus before "the thing" was powered up for the first time. Radiation and mutants take their toll, but things brought into this world by the unknown energies of the LHC are worth a life, especially if it%27s someone else%27s. Once something new is located, the death race begins. And rumor has it that deep down in the core of the LHC there is the ultimate prize... Game Features: High speed destruction, heaps of broken bones and wrecked cars The LHC campus is a complete city open for exploration, sandbox style An engaging storyline with 20 story missions 6 modes of racing and combat Advanced collision and damage physics A multitude of drivable vehicles and upgrades Over 20 types of artifacts that affect the player and rivals System requirements: Windows XP/Vista DirectX 9.0c 2.5 GHz 512 MB RAM 128 MB Video with Shader sm20 support
Rating:
2.5 out of 5 by Book123 |
Download Links | |
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Direct Download Link 1 | Alive |
Direct Download Link 2 | Alive |
http://hotfile.com/dl/56149568/870eeeb/koi....part1.rar.html | Alive |
http://hotfile.com/dl/56149928/793231a/koi....part2.rar.html | Alive |
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