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Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77
Introduction to Programming with Fortran - with coverage of Fortran 90, 95, 2003 and 77
MATLAB - Modelling, Programming and Simulations
-MATLAB: Modelling, Programming and Simulations- ed. by Emilson Pereira Leite (Repost)
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An Introduction to Programming and Numerical Methods in MATLAB [Repost]
"MATLAB: Modelling, Programming and Simulations" ed. by Emilson Pereira Leite (Repost)
Programming Social Applications: Building Viral Experiences with OpenSocial, OAuth, OpenID, and Distributed Web... (repost)
MATLAB Programming for Engineers (2nd edition) [Repost]
Sriranga Veeraraghavan, "Sams Teach Yourself Shell Programming in 24 Hours" (Repost)
Programming Computer Vision with Python - Tools and algorithms for analyzing images
Matlab: A Practical Introduction to Programming and Problem Solving (2nd edition) [Repost]
ECOOP 2011 - Object-Oriented Programming
Mobile JavaScript Application Development - Bringing Web Programming to Mobile Devices [Paperback]
Concurrent Programming on Windows (repost)
Expert WSS 3.0 and MOSS 2007 Programming (repost)
Embedded Software Design and Programming of Multiprocessor System-on-Chip (repost)
OpenCV 2 Computer Vision Application Programming Cookbook
Programming Computer Vision with Python: Tools and algorithms for analyzing images

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Programming Wireless Game Development in C/C with BREW (Repost)

Posted on 2010-03-16




Name:Programming Wireless Game Development in C/C with BREW (Repost)
ASIN/ISBN:1556229054
Language:English
File size:3.82 Mb
Publisher: Jones & Bartlett Publishers
ISBN: 1556229054
Publish Date: edition 2003
File Type: CHM
Pages: 321 pages
File Size: 3,82 mb
   Programming Wireless Game Development in C/C   with BREW (Repost)

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Wireless Game Development in C/C++ with BREW

& 8220;Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREWTM uses QUALCOMM® s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDKTM and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game...& 8221;



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