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Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
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George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
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Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
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Game Why Lasker Matters
Posted on 2010-03-16
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More Andrew Soltis: Why Lasker Matters Emanuel Lasker held the world chess championship longer than any other player in history (1894 to 1921). He competed against such greats as Capablanca, Rubinstein, and Alekhine at the height of their game, and was consistently successful—yet almost no one studies his games today. International Grandmaster Andrew Soltis now rectifies that oversight with a book that takes the full measure of Lasker’s genius. With more than 100 annotated games, this extended look into the thinking of a neglected chess wizard is full of surprises—offering both a much-needed reappraisal of Lasker and a cornucopia of fresh insights for today’s player. My Links To thank me use my links, please! Download many interesting free eBooks HERE
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