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Technical Unity Game Development Essentials (Repost)

Posted on 2010-08-07




Name:Technical Unity Game Development Essentials (Repost)
ASIN/ISBN:184719818X
Publisher:Packt Publishing 2009
Publish Date:184719818X
Pages:316 Pages
File size:5 Mb
Publisher: Packt Publishing 2009
Pages: 316 Pages
ISBN: 184719818X
File Type: PDF
File Size: 5 MB
   Technical Unity Game Development Essentials (Repost)

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Unity Game Development Essentials By Will Goldstone

Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Kick start game development, and build ready-to-play 3D games with ease

Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more

Test & optimize your game to perfection with essential tips-and-tricks

Written in clear, plain English, this book is packed with working examples and innovative ideas

This book is based on Unity version 2.5 and uses JavaScript for scripting

In Detail

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool - a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.

This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.

Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.

This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

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