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Programming Spieleprogrammierung mit Cocoa und OpenGL

Posted on 2010-03-16




Name:Programming Spieleprogrammierung mit Cocoa und OpenGL
ASIN/ISBN:3908497833
Language:English
File size:7 Mb
Publish Date: 07-2009
ISBN: 3908497833
File Size: 7 MB
File Type: PDF
Language: German
Other Info: Smartbooks Verlag; Retail; 464 Seiten
   Programming Spieleprogrammierung mit Cocoa und OpenGL

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Spieleprogrammierung mit Cocoa und OpenGL

Note : Dieses Buch zeigt Ihnen, wie Sie mit Hilfe von Objective C, OpenGL und OpenAL, Spiele für Mac OS X entwickeln können. Beginnend mit einer Einführung in OpenGL lernen Sie Schritt für Schritt, wie 3D-Welten programmiert werden. Weiterhin sehen Sie, wie man mit Hilfe der Shaderprogrammierung (GLSL) interessante Spezialeffekte erstellt. Auch die Soundprogrammierung kommt nicht zu kurz, so dass Sie auch lernen, wie man OpenAL und Quicktime in Spiele integriert. Am Ende des Buches, wird mit Hilfe aller besprochenen Themen ein komplettes Spiel erstellt. Zu allen Themen gibt es jede Menge Beispiele. Dies Buch ist die ideale Ergänzung zu Amin Negm-Awad: Objective-C und Cocoa Band 1: Grundlagen.

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