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The Art of Hardware Architecture - Design Methods and Techniques for Digital Circuits
Fundamentals of GPS Receivers - A Hardware Approach
Evolvable Systems - From Biology to Hardware
Designing Embedded Hardware, 2nd edition (Repost)
Evolvable Systems: From Biology to Hardware
Make - Arduino Bots and Gadgets - Six Embedded Projects with Open Source Hardware and Software
Taunton's Complete Illustrated Guide to Choosing and Installing Hardware
Make: Arduino Bots and Gadgets: Six Embedded Projects with Open Source Hardware and Software (Repost)
Introduction to Hardware Security and Trust
The Art of Hardware Architecture: Design Methods and Techniques for Digital Circuits
Fundamentals of GPS Receivers: A Hardware Approach
Michael Gook, «PC Hardware Interfaces: A Developer's Reference»(repost)
Computer Organization and Design, Fourth Edition, Fourth Edition: The Hardware/Software Interface (New Link)
Multicore Systems-on-chip: Practical Hardware/Software Design Issues
Higher Order Logic and Hardware Verification
Donald E. Thomas, Philip R. Moorby, "The Verilog Hardware Description Language" (repost)
Stuart Sutherland, "SystemVerilog for Design: A Guide to Using SystemVerilog for Hardware Design and Modeling"(Repost)
PC Hardwarebuch . Aufbau, Funktionsweise, Programmierung
Evolvable Hardware (Repost)
Kompendium der Informationstechnologie: Hardware, Software, Client-Server-Systeme, Netzwerke, Datenbanken (Repost)
Fundamentals of GPS Receivers - A Hardware Approach
Evolvable Systems - From Biology to Hardware
Designing Embedded Hardware, 2nd edition (Repost)
Evolvable Systems: From Biology to Hardware
Make - Arduino Bots and Gadgets - Six Embedded Projects with Open Source Hardware and Software
Taunton's Complete Illustrated Guide to Choosing and Installing Hardware
Make: Arduino Bots and Gadgets: Six Embedded Projects with Open Source Hardware and Software (Repost)
Introduction to Hardware Security and Trust
The Art of Hardware Architecture: Design Methods and Techniques for Digital Circuits
Fundamentals of GPS Receivers: A Hardware Approach
Michael Gook, «PC Hardware Interfaces: A Developer's Reference»(repost)
Computer Organization and Design, Fourth Edition, Fourth Edition: The Hardware/Software Interface (New Link)
Multicore Systems-on-chip: Practical Hardware/Software Design Issues
Higher Order Logic and Hardware Verification
Donald E. Thomas, Philip R. Moorby, "The Verilog Hardware Description Language" (repost)
Stuart Sutherland, "SystemVerilog for Design: A Guide to Using SystemVerilog for Hardware Design and Modeling"(Repost)
PC Hardwarebuch . Aufbau, Funktionsweise, Programmierung
Evolvable Hardware (Repost)
Kompendium der Informationstechnologie: Hardware, Software, Client-Server-Systeme, Netzwerke, Datenbanken (Repost)
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Hardware OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (Repost)
Posted on 2010-03-16
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More OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) By OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis & 8220;The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2. The guide uses code examples in C and is targeted at programmers who have experience in coding yet are new to coding for OpenGL applications. The opening chapters go into descriptive detail of how OpenGL, the software interface for hardware 3-D chipsets, works and what you can expect from it, which turns out to be much more than you might have thought. Color plates are used, for example, to show how OpenGL handles such effects as motion blur and depth-of-field blur, in addition to shadows and texture mapping. This is not a beginner's guide to programming computer graphics. Some previous knowledge of both programming in general and computer graphics in particular is required. For example, code snippets are used to describe how to implement these effects, but because OpenGL is platform-independent, some code examples may need to be modified when used with your specific compiler. & 8221; DOWNLOAD Click To See More Free Ebooks
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