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Game Development DarkBASIC Pro Game Programming, 2nd edition
Game Development JUST FLIGHT C130 HERCULES (2010)
Game Development Scooby-Doo! And The Spooky Swamp (Wii/USA)
Game Development Air Offensive: The Art of Flying
Game Development Iron Aces: Heroes of WWII
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Game Development FUEL (PS3/JB)
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Game Development Terminator 3: War of the Machines (Rip)
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Game Development Dark Ritual (Beta)
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Game Development [PSP] Gladiator Begins (2010)
Game Development Brunswick: Cosmic Bowling (Wii/USA)
Game Development Hoyle Slots 2011
Game Development JUST FLIGHT C130 HERCULES (2010)
Game Development Scooby-Doo! And The Spooky Swamp (Wii/USA)
Game Development Air Offensive: The Art of Flying
Game Development Iron Aces: Heroes of WWII
Game Development God OF War 3 [PS3]
Game Development FUEL (PS3/JB)
Game Development Sonic Adventure (XBOX360)
Game Development [PSP] Tomb Raider Anniversary (2007)
Game Development [PSP] Tom Clancy's Rainbow Six Vegas (2007)
Game Development [PSP] TMNT (2007)
Game Development Transformers: The Game (Rip)
Game Development Dr. Despicable's Dastardly Deeds (Intel Full)
Game Development Terminator 3: War of the Machines (Rip)
Game Development Antiques Roadshow (BETA)
Game Development Dark Ritual (Beta)
Game Development [PSP] 50 Cent Bulletproof G Unit Edition (2006)
Game Development [PSP] Gladiator Begins (2010)
Game Development Brunswick: Cosmic Bowling (Wii/USA)
Game Development Hoyle Slots 2011
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Game Development ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Posted on 2010-03-16
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Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection. About the Author Wolfgang is working in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and active in several advisory boards in the industry.
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