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Game Development ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)



 
 
 
 

Game Development ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)


Results Game Development ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) Ebook : 1 to 12 of 600
 
Game Development ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)

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ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) Game Development Shaderx3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Author: Wolfgang EngelPublisher: Charles River MediaPublish Date: November 2004Pages: 654Product DescriptionWelcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to ...  
Tags : DirectX   Rendering   Series   Advanced   OpenGL   , Posted on 2010-03-16
 
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) by  Wolfgang Engel Technical Shaderx3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) by Wolfgang Engel
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) by Wolfgang EngelPublisher: Charles River Media; 1 edition (November 2004); ISBN: 1584503572; PDF; 26,4 Mb; 654 pagesWelcome to the latest volume of ShaderX! This al ...  
Tags : None, Posted on 2010-03-15
 
ShaderX3: Advanced Rendering with DirectX and OpenGL Multimedia Shaderx3: Advanced Rendering with DirectX and OpenGL
  
Tags : DirectX   Rendering   Advanced   OpenGL   , Posted on 2010-03-15
 
ShaderX3 Rendering with DirectX opengl Technical Shaderx3 Rendering with DirectX OpenGL
  
Tags : DirectX   Rendering   opengl   , Posted on 2010-04-29
 
ShaderX6: Advanced Rendering (ShaderX) Game Development Shaderx6: Advanced Rendering (Shaderx)
Author: Wolfgang EngelPublisher: Charles River MediaPublish Date: February 15, 2008Pages: 633Product DescriptionWelcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new ...  
Tags : Rendering   Advanced   ShaderX   , Posted on 2010-03-16
 
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) Programming Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))
Kelly Dempski, "Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))" Course Technology PTR; 2002; ISBN: 1931841276; 821 pages; PDF; 5,9 MB There are many books that describe the theory beh ...  
Tags : DirectX   Rendering   Premier   Development   Press   , Posted on 2010-03-16
 
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software){repost} Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software){repost}
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software) By Kelly DempskiPublisher: Course Technology PTR; Pages: 821; Date: 2002; ISBN-10 / ASIN: 1931841276; ISBN-13 / EAN: 978193184127 ...  
Tags : repost   DirectX   Rendering   Premier   Development   , Posted on 2010-03-16
 
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) (Repost) Software Related Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) (Repost)
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) Publisher: Course Technology PTR; ISBN: 1931841276; edition 2002; PDF; 865 pages; 13,4 mbThe last several years have seen some exciting a ...  
Tags : Repost   DirectX   Rendering   Premier   Development   , Posted on 2010-03-16
 
Beginning OpenGL Game Programming (Game Development Series) (Repost) Beginning OpenGL Game Programming (Game Development Series) (Repost)
Beginning OpenGL Game Programming (Game Development Series) Publisher: Course Technology PTR; ISBN: 1592003699; edition 2004; PDF; 337 pages; 10,9 mbBeginning OpenGL Game Programming provides new game programmers with a complete intro ...  
Tags : Repost   Programming   Beginning   Development   Series   , Posted on 2010-03-16
 
Beginning OpenGL Game Programming (Game Development Series)  {Repost} Beginning OpenGL Game Programming (Game Development Series) {Repost}
Beginning OpenGL Game Programming (Game Development Series) Publisher: Course Technology PTR; ISBN: 1592003699; edition 2004; PDF; 337 pages; 10,9 mbBeginning OpenGL Game Programming provides new game programmers with a complete in ...  
Tags : None, Posted on 2011-05-16
 
Beginning OpenGL Game Programming (Game Development Series) Technical Beginning OpenGL Game Programming (Game Development Series)
ISBN: 1592003699 Publisher: Course Technology PTR Author: Dave Astle, Kevin HawkinsDescription:Beginning OpenGL Game Programming provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basi ...  
Tags : Programming   Beginning   Development   Series   Game   , Posted on 2010-04-13
 
Special Effects Game Programming with DirectX (The Premier Press Game Development Series) Technical Special Effects Game Programming with DirectX (The Premier Press Game Development Series)
Special Effects Game Programming with DirectX (The Premier Press Game Development Series) Publisher: Muska & Lipman/Premier-TradeNumber Of Pages: 960Publication Date: 2001-12-01Sales Rank: 456654ISBN / ASIN: 1931841063EAN: 9 ...  
Tags : DirectX   Premier   Programming   Effects   Development   , Posted on 2010-03-15
 



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