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Game Development ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Game Development ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Game Development ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
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Game Development Shaderx3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) |
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Author: Wolfgang EngelPublisher: Charles River MediaPublish Date: November 2004Pages: 654Product DescriptionWelcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to ... Tags : DirectX Rendering Series Advanced OpenGL , Posted on 2010-03-16 | |
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Technical Shaderx3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) by Wolfgang Engel |
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ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) by Wolfgang EngelPublisher: Charles River Media; 1 edition (November 2004); ISBN: 1584503572; PDF; 26,4 Mb; 654 pagesWelcome to the latest volume of ShaderX! This al ... Tags : None, Posted on 2010-03-15 | |
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Multimedia Shaderx3: Advanced Rendering with DirectX and OpenGL |
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Tags : DirectX Rendering Advanced OpenGL , Posted on 2010-03-15 | |
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Technical Shaderx3 Rendering with DirectX OpenGL |
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Tags : DirectX Rendering opengl , Posted on 2010-04-29 | |
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Game Development Shaderx6: Advanced Rendering (Shaderx) |
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Author: Wolfgang EngelPublisher: Charles River MediaPublish Date: February 15, 2008Pages: 633Product DescriptionWelcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new ... Tags : Rendering Advanced ShaderX , Posted on 2010-03-16 | |
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Programming Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) |
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Kelly Dempski, "Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))" Course Technology PTR; 2002; ISBN: 1931841276; 821 pages; PDF; 5,9 MB There are many books that describe the theory beh ... Tags : DirectX Rendering Premier Development Press , Posted on 2010-03-16 | |
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Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software){repost} |
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Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software) By Kelly DempskiPublisher: Course Technology PTR; Pages: 821; Date: 2002; ISBN-10 / ASIN: 1931841276; ISBN-13 / EAN: 978193184127 ... Tags : repost DirectX Rendering Premier Development , Posted on 2010-03-16 | |
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Software Related Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) (Repost) |
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Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) Publisher: Course Technology PTR; ISBN: 1931841276; edition 2002; PDF; 865 pages; 13,4 mbThe last several years have seen some exciting a ... Tags : Repost DirectX Rendering Premier Development , Posted on 2010-03-16 | |
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Beginning OpenGL Game Programming (Game Development Series) (Repost) |
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Beginning OpenGL Game Programming (Game Development Series) Publisher: Course Technology PTR; ISBN: 1592003699; edition 2004; PDF; 337 pages; 10,9 mbBeginning OpenGL Game Programming provides new game programmers with a complete intro ... Tags : Repost Programming Beginning Development Series , Posted on 2010-03-16 | |
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Beginning OpenGL Game Programming (Game Development Series) {Repost} |
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Beginning OpenGL Game Programming (Game Development Series) Publisher: Course Technology PTR; ISBN: 1592003699; edition 2004; PDF; 337 pages; 10,9 mbBeginning OpenGL Game Programming provides new game programmers with a complete in ... Tags : None, Posted on 2011-05-16 | |
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Technical Beginning OpenGL Game Programming (Game Development Series) |
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ISBN: 1592003699 Publisher: Course Technology PTR Author: Dave Astle, Kevin HawkinsDescription:Beginning OpenGL Game Programming provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basi ... Tags : Programming Beginning Development Series Game , Posted on 2010-04-13 | |
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Technical Special Effects Game Programming with DirectX (The Premier Press Game Development Series) |
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Special Effects Game Programming with DirectX (The Premier Press Game Development Series) Publisher: Muska & Lipman/Premier-TradeNumber Of Pages: 960Publication Date: 2001-12-01Sales Rank: 456654ISBN / ASIN: 1931841063EAN: 9 ... Tags : DirectX Premier Programming Effects Development , Posted on 2010-03-15 | |
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