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Sebastien St-Laurent "Shaders for Game Programming and Artists"

Posted on 2010-03-16




Name:Sebastien St-Laurent "Shaders for Game Programming and Artists"
ASIN/ISBN:1592000924
Language:English
File size:10 Mb
Publish Date: May 13, 2004
ISBN: 1592000924
Pages: 512 pages
File Type: PDF
File Size: 10 MB
Other Info: Course Technology PTR
   Sebastien St-Laurent "Shaders for Game Programming and Artists"

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Shaders for Game Programmers and Artists"?the title says it all. This book does something that other shader books don't. It focuses solely on shaders and their creation. You?ll use ATI?s RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications. Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive exercises at the end of each chapter allow you to test your skills by expanding upon the shader you?ve just developed. Whether you are an engineer or a technically minded artist, you?ve finally found the ideal guide for mastering shaders!

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Shaders for Game Programmers and Artists (Premier Press Game Development)By Sebastien St-LaurentPublisher: Course Technology PTR | 2004 | 512 Pages | ISBN: 1592000924 | PDF | 7.6 MB“"Shaders for Game Programmers and Artists"—the titl ...

Shaders for Game Programmers and Artists

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Arts & Design Sebastien St-Laurent "Shaders for Game Programming and Artists"

Arts & Design Sebastien St-Laurent "Shaders for Game Programming and Artists"

Sebastien St-Laurent

Technical Shaders for Game Programmers and Artists (Premier Press Game Development)

Technical Shaders for Game Programmers and Artists (Premier Press Game Development)

Author: Sebastien St-LaurentPublisher: Course Technology PTR (2004)Binding: Paperback, 512 pagespricer: $39.99ISBN-10: 1592000924editorialreviews"Shaders for Game Programmers and Artists"

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